I am literally at the mercy of random when I play solo. I just lost a game because, guess what? Last 5 zeds were 2 flesh pounds and 3 scrakes. There is nothing on earth I could do about them all being raged at the same time, fleshpounds not getting de-raged whatsoever. Made as much distance as I could and took down the first FP only to get caught up and smashed by the second one just because he never left the rage mode.
It's simply stupid thing to implement for a lot of reasons.
Why not just implement inside-zed timer which triggers him like that if he lived for too long? That would prevent extensive kiting.
:IS2:
It's simply stupid thing to implement for a lot of reasons.
Why not just implement inside-zed timer which triggers him like that if he lived for too long? That would prevent extensive kiting.
:IS2: