It is down right cartoonish when I have to put FOUR rounds from a semi auto rifle into a guy to drop him and then I am killed INSTANTLY by a bayonet from behind, and before I am on the ground he is running at full speed past me and I see him stab another guy and another before I have fully blacked out.
Okay. I am still playing RO2. I still like the game.
A full disclaimer would include that I definitely feel the arcade "moh" things were misguided at best and killed any chance of this being the best shooter ever, but it is still the best game of its type out there.
That being said, does anyone really think it makes the RO2 a better game when you can kill someone with your bayonet instantly - as in less than a fraction of a second to instant kill with one jab - without even breaking a run, and yet you can be shot in the guts with up to THREE rounds from an SVT or a G41 from 2 meters away - military rifles designed to knock someone down from 100 meters - and you do not drop your weapon, or fall down or become disoriented from hydrostatic shock, but instead can simply shoot your attacker dead before you slap on a band-aid and in one second be healed 100%?
I enjoy bayonet kills. But I see many people going on bayonet rampages where they kill people as easily as poking them with a finger and keep running to kill more and more and it is absurd, especially in a universe where being hit by rounds from military rifles anywhere other than brain, heart or nuts do not make you break a sweat and are cured instantly with band-aids.
To kill with a bayonet required a lot of force on the part of the stabber and a lot of force to pull it out again. Then you would have to regain momentum from a complete stop. Often the weapon would have to be extricated from the victim, particularly if it sliced into ribs or hip bones, which took time an effort.
But in RO2 EVERY bayonet stab takes exactly one second and imparts no loss of energy and you can go right back to a Jesse Owens sprint in the bat of an eye.
Again, I do not have as much a problem with this as I do putting this kind of insta-death from a knife into the same battleground where a big-@$$ army rifle shoots someone from close range and it had no more effect than giving them a hard shove.
When will being shot actually cause people to drop weapons, be knocked back or spun around (in the case of being hit on the side of your hip or shoulder) or dropped to the ground?
When will running at top speed and stabbing with a bayonet on the end of a heavy rifle and then driving into the victim with great force, require the stabber to STOP, work hard to pull the bayonet out and then exert energy to change directions and pick up speed again?
If you are going to insist on a damage penalty on semi-autos because they can fire more rounds than a bolt, you should allow a random generator "roll" for the chance that a bayonet thrust would not come out cleanly and would not allow you to go from 0 to 40 mph to go stab someone else.
It is hokey. It is like playing some Japanese Anime game.
It is stupid.
Okay. I am still playing RO2. I still like the game.
A full disclaimer would include that I definitely feel the arcade "moh" things were misguided at best and killed any chance of this being the best shooter ever, but it is still the best game of its type out there.
That being said, does anyone really think it makes the RO2 a better game when you can kill someone with your bayonet instantly - as in less than a fraction of a second to instant kill with one jab - without even breaking a run, and yet you can be shot in the guts with up to THREE rounds from an SVT or a G41 from 2 meters away - military rifles designed to knock someone down from 100 meters - and you do not drop your weapon, or fall down or become disoriented from hydrostatic shock, but instead can simply shoot your attacker dead before you slap on a band-aid and in one second be healed 100%?
I enjoy bayonet kills. But I see many people going on bayonet rampages where they kill people as easily as poking them with a finger and keep running to kill more and more and it is absurd, especially in a universe where being hit by rounds from military rifles anywhere other than brain, heart or nuts do not make you break a sweat and are cured instantly with band-aids.
To kill with a bayonet required a lot of force on the part of the stabber and a lot of force to pull it out again. Then you would have to regain momentum from a complete stop. Often the weapon would have to be extricated from the victim, particularly if it sliced into ribs or hip bones, which took time an effort.
But in RO2 EVERY bayonet stab takes exactly one second and imparts no loss of energy and you can go right back to a Jesse Owens sprint in the bat of an eye.
Again, I do not have as much a problem with this as I do putting this kind of insta-death from a knife into the same battleground where a big-@$$ army rifle shoots someone from close range and it had no more effect than giving them a hard shove.
When will being shot actually cause people to drop weapons, be knocked back or spun around (in the case of being hit on the side of your hip or shoulder) or dropped to the ground?
When will running at top speed and stabbing with a bayonet on the end of a heavy rifle and then driving into the victim with great force, require the stabber to STOP, work hard to pull the bayonet out and then exert energy to change directions and pick up speed again?
If you are going to insist on a damage penalty on semi-autos because they can fire more rounds than a bolt, you should allow a random generator "roll" for the chance that a bayonet thrust would not come out cleanly and would not allow you to go from 0 to 40 mph to go stab someone else.
It is hokey. It is like playing some Japanese Anime game.
It is stupid.
Last edited: