Plenty of skill there.
Just very little fun, excitement or challenge.
"Oh ****, here comes a Flesh.....nevermind...."
That's been the story for the last three months. Skillful, sure. Boring? Definitely.
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Plenty of skill there.
Skillful, sure. Boring? Definitely.
i think nano mentioned it already, but the new custom survival thing in DA2 was great. if that was added for KF, dear lord this game would see some more difficulty added.
I wasn't saying there AREN'T new maps/mutators, but most of them are only a slight change at best, and often, are much WORSE than the normal game.
false.
it's called a raging FP or Scrake on suicidal when you've got no Crossbow to take them out, in other words when you've either got wannabe "pros" or just a lack of team players.
EDIT: Oh and one more thing about "spicing up the KF experience". You could set up some personal goals so to speak, like Ive done a few times. Kinda like unofficial achievements lol. Basically, I thought it would be fun trying to defeat a long game with knife only, and i did (on normal, patty killed with katana tho). Next step would be doing it on hard difficulty, but thats prolly impossible. But anyway, you could think up some other personal achievements by yourself and see if you can beat them
How did you knife fleshpounds and scrakes?
I realize it's part of the aging process for the game, but has anyone else noticed how quickly everything's gone stagnant in KF right now?
I don't know how to explain it, really. I guess the old thrill has died down. Me and most of my friends have maxed out our perks and aside from achievement hunting and training newbies (Two things we don't particularly like...), there's not much else to do.
Even mixing up the perks everyone uses, playing on different levels, and trying different spots can only keep things fresh for so long. Since Christmas, in my circle of friends, KF playtime has dropped from at least an hour every night to MAYBE an hour a week if we're lucky.
I guess it feels like the same-old-same-old. Unless we play on low-enough difficulties to not have a challenge, most "Fun" perk setups (All Zerkers, All Demos, ect) are painfully punished by a wipeout. So it ends up going back the the same few perks winning at the same few spots on the same maps.
And the mod community seems to be in a slump. We haven't found many good maps since the contest ended. DA2 (Which looked very promising) turned out to be very buggy and after the bugs were reported and everything, most forums about the mod seemed to disappear completely and the mod itself seems to have fallen off the face of the earth. Very few actual "Mods" that shake things up are out, either.
And TWI is, understandably, focusing on RO:HoS right now after having poured their hearts out into the last patch.
So it's all kind of stale. The community hasn't changed much, the levels haven't changed much, and no exciting new mods are out. Anyone else feel this way? And where does everyone think things are gonna go from here?
Eh, what does it take, like 3 headshots to take out the scrake and a couple more for fleshpound on Suicidal? Thats hardly a challenge since M14 has 20 ammo in a clip.
when you say "like" that implies an approximation and tells me you don't actually play suicidal much....
Level6 SS vs. Scrake on Suicidal = 6 or 7 headshots with the EBR
Level6 SS vs. FP on Suicidal = 15-20 rounds at the MINIMUM, assuming all 20 shots are headshots