#1: The time it takes for a crew member to switch position is LONGER than the time it takes to load a new shell
What does this mean? This means that you can almost always get a guarantee of killing the enemy tank if you take out his only means of fighting back, that is his gunner. As soon as the gunner goes down in your tank you are done and might as well just scuttle your tank unless the enemy tank is a tool. Yes you can attempt to reverse behind cover, but so what? You pop your tank out of cover and you're going to be in the same scenario, because he's going to waiting for you with his sights trained on where your turret is going to be.
My suggestion: Speed up crew transitions between parts of the tank, to the point where they are slightly faster than the time it takes to load a shell, that way it comes down to the player and his skill to get a shot in before the enemy tank has reloaded.
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#2: You can not switch to another position in a tank whilst a crew member is moving
Okay look TW, your animations are great and I too would be very proud of them, but for the sake of gameplay and enjoyment of the game, do we REALLY have to watch that whole animation before we can do anything? Say my driver gets killed and I want to put my machine gun operator in the drivers seat to reverse us WHILST returning fire with the tanks main gun, well, tough luck, you can't. As soon as you move the machine gunner to the drivers seat you are FORCED in to watching a 3-4 second animation, thus preventing you from using the main gun to return fire.
My suggestion: It's simple really, while a crew member is moving to another part of the tank, let the player assume control of another part of the tank rather than having us watch a 5 second animation that usually gets you killed because you can't defend yourself in the process.
What does this mean? This means that you can almost always get a guarantee of killing the enemy tank if you take out his only means of fighting back, that is his gunner. As soon as the gunner goes down in your tank you are done and might as well just scuttle your tank unless the enemy tank is a tool. Yes you can attempt to reverse behind cover, but so what? You pop your tank out of cover and you're going to be in the same scenario, because he's going to waiting for you with his sights trained on where your turret is going to be.
My suggestion: Speed up crew transitions between parts of the tank, to the point where they are slightly faster than the time it takes to load a shell, that way it comes down to the player and his skill to get a shot in before the enemy tank has reloaded.
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#2: You can not switch to another position in a tank whilst a crew member is moving
Okay look TW, your animations are great and I too would be very proud of them, but for the sake of gameplay and enjoyment of the game, do we REALLY have to watch that whole animation before we can do anything? Say my driver gets killed and I want to put my machine gun operator in the drivers seat to reverse us WHILST returning fire with the tanks main gun, well, tough luck, you can't. As soon as you move the machine gunner to the drivers seat you are FORCED in to watching a 3-4 second animation, thus preventing you from using the main gun to return fire.
My suggestion: It's simple really, while a crew member is moving to another part of the tank, let the player assume control of another part of the tank rather than having us watch a 5 second animation that usually gets you killed because you can't defend yourself in the process.