I consider myself an Red Orchestra veteran. Having played it since mod days, playing RO1 and all its mods probably for hundreds of hours over the years I must say that Red Orchestra 2 is VERY hard if your goal is to top the scoreboard.
I am not talking about anything specific like type of weapon you use(AVT vs MKB argument). I am talking about being able to position yourself in a way that you dominate the incoming enemy reinforcement. Finding that perfect spot and routine is extremely hard.
In all other games that get mentioned in comparison to RO2, I feel this is not the case. In those games, you can more easily outgun others, maybe the maps have simpler layout or something. I remember when playing either one of those games, even from the beginning, I could map the situation in my head and get the perfect cover. In RO2, just when I think that I'm safe, I get sniped from a narrow visual corridor trough which an enemy saw me.
People are probably not effective to a degree that they have been in RO1, or in other games, and coupled with the fact that this is very innovative FPS, I can see why it got some mixed reactions from the public.
Atleast remember that this is a game that gives you so many opportunities to win, but you must outthink the enemy first.
If you still think its the MKB's fault let me say this: It certainly has the upper hand over any bolt action rifle, but out of many times you got killed by it, how many times would outcome be the same if it was any other weapon?
I am not talking about anything specific like type of weapon you use(AVT vs MKB argument). I am talking about being able to position yourself in a way that you dominate the incoming enemy reinforcement. Finding that perfect spot and routine is extremely hard.
In all other games that get mentioned in comparison to RO2, I feel this is not the case. In those games, you can more easily outgun others, maybe the maps have simpler layout or something. I remember when playing either one of those games, even from the beginning, I could map the situation in my head and get the perfect cover. In RO2, just when I think that I'm safe, I get sniped from a narrow visual corridor trough which an enemy saw me.
People are probably not effective to a degree that they have been in RO1, or in other games, and coupled with the fact that this is very innovative FPS, I can see why it got some mixed reactions from the public.
Atleast remember that this is a game that gives you so many opportunities to win, but you must outthink the enemy first.
If you still think its the MKB's fault let me say this: It certainly has the upper hand over any bolt action rifle, but out of many times you got killed by it, how many times would outcome be the same if it was any other weapon?