The sentiment expressed here seems to be that the skills represent either being a tank or being a DPS dealer. I have a couple of points to make here:Last week we talked about the upcoming Demo and Commando perk changes. Today I want to cover another revised perk before we talk about the Sharpshooter. Enter the Berserker:
The refined Berserker tree has players choose between higher survivability with less damage output or trading that for faster, more damaging attacks and movement speed. This gives the player a chance to focus on their Berserker on being a Tank or high DPS role. The perk passives are now increased melee damage, night vision and the ability to resist clot grabs. As per usual, these values are not final and are subject to change before release.
Level 5:
Dreadnaught - Increased health by 50%
Skirmisher - Move faster, sprint faster, regenerate health every second
Level 10:
Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
Level 15:
Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
Level 20:
Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
Massacre - Light attacks do 20% more damage and are 5% faster
Level 25:
Spartan - Attack in near real time and gain 25% of your total health
Rage - Move and attack in real time
- Level 5 Dreadnaught
- Level 10 Butcher
- Level 15 Resistance
- Level 20 Smash
- Level 25 Spartan
Given the amount of times per level that zed time occurs - in conjunction with having a Field Medic pump you full of darts - isn't Spartan really going to simply reinforce the "tank" role if you can, and I quote, "gain 25% of your total health" or 37.5HP if you opt for Dreadnaught? As an aside, my recollection of PvP for the Berserker at level 25 was one of "you can't be killed unless you do something completely foolish". Spartan is well-equipped to simply bolster that further.
The binary nature of the skill tree, and the fact that you can chop and change between tank aspects and DPS aspects to get the best hybrid possible... eh, you figure out whether it's good or not: I just read the headlines.