The thing i love about the prediction thing is though it works both ways, while the older method is a single sided baised to the lower ping system.
Upvote
0
so your lagged by a second, you shoot me, but on my screen im allready around the corner and into the building and behind a turned over table.... and i die.gonzman said:and the bonus is when you click you shoot, and you will kill the enemy that way without waiting for lag to catch up. This is more realistic.
Hyperion2010 said:More bandwidth = less colisions, add that with faster speed and larger packet size and you get lower pings. Larger packet size means more information per server tick, therefore the more detailed the server client communication can be...
but who will decide who's right?Duiveltje said:Server send data to person---> persons ends data to the next person etc etc.
]gonzman said:Believe me I know how many people dislike it, but it is far better than what the UT engine has now.
I can go into a forign server in say DoD with a 350 ping and have a reasonable game and score fairly well, can't do that in RO unfortunately.
My thoughts as well. To the thread starter gonzman; You might want to change your ISP as some dont deliver as good pings as others. Also you might want to try buying a separate ethernet card. In my experience using an ethernet card rather than the built in ethernet on your computer nearly cut ping times in half for me.The_Countess said:but seriusly... a 350 ping? what are you? on dialup in australia trying to connect to a euro server?
from europe to west coast USA is 200ms at most for me.
and with anything sub 120 i dont even really notis much difference (exept a bit with the rifle, had to take more lead on the target)
a 350ms player is basicly laged out as far as im concernd and can make all sorts of strange things happen