I conducted an experiment on team-stacking previously and actually got the numbers for about 3 dozen games.
My results were as follows:
-Team (or specifically, Axis-stacking) did not occur as frequently on normal TE servers going by map rotations. Regardless of the map, players were more willing to balance the teams and have fair games despite a preference for either side. Players that did have a preference would often switch after each round and the teams would accordingly re-balance with new players.
-On Campaign servers, I found that Axis won approximately 75% of overall games, with Allies winning only 1 out of about 5 full campaigns. Most maps would, in fact, become steamrolls whenever Axis chose to go on offense (as any sensible team would) due to the discrepancy in ticket counts caused by the Campaign settings. Players were also more willing to pick a preferred side since the option to switch is not often available, and as such, one side would always become 'stacked' either numerically or by more skilled players. This is almost always Axis, however I have also had this occur on specific Russian servers for Soviets.
To conclude:
While players will always have a preference for a certain team, weapon or map, the best means of avoiding any team-'stacking' is to just avoid Campaign servers entirely, as they tend to promote a stacking behavior. Stacking may still occur in basic map-rotation servers, but this is usually the product of the map balance itself, not the preference or impartial feelings towards a particular side. Team-stacking is a very real issue, but in most cases it can be avoided.
My results were as follows:
-Team (or specifically, Axis-stacking) did not occur as frequently on normal TE servers going by map rotations. Regardless of the map, players were more willing to balance the teams and have fair games despite a preference for either side. Players that did have a preference would often switch after each round and the teams would accordingly re-balance with new players.
-On Campaign servers, I found that Axis won approximately 75% of overall games, with Allies winning only 1 out of about 5 full campaigns. Most maps would, in fact, become steamrolls whenever Axis chose to go on offense (as any sensible team would) due to the discrepancy in ticket counts caused by the Campaign settings. Players were also more willing to pick a preferred side since the option to switch is not often available, and as such, one side would always become 'stacked' either numerically or by more skilled players. This is almost always Axis, however I have also had this occur on specific Russian servers for Soviets.
To conclude:
While players will always have a preference for a certain team, weapon or map, the best means of avoiding any team-'stacking' is to just avoid Campaign servers entirely, as they tend to promote a stacking behavior. Stacking may still occur in basic map-rotation servers, but this is usually the product of the map balance itself, not the preference or impartial feelings towards a particular side. Team-stacking is a very real issue, but in most cases it can be avoided.
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