Yes, this is a thread about the Axis winning constantly. If that bugs you, just don't participate.
Anyway,
The Axis bias has nothing to do with balancing. Every gun in RO2 will generally kill things dead when you point it in the right direction. Let's not forget that the (upgraded) PPSh and SVT are absolutely beastly guns.
The vast majority of Allied players are obviously inexperienced.
Their offensives are usually totally pathetic. They lack aggression, coordination and decisiveness. They'll happily run into automatic fire, and when they're not doing that they'll cower behind a wall and throw grenades at the nearest pile of rubble, killing nobody.
In the defense they're not any better. There's seemingly no situational awareness so they'll get flanked relentlessly or get overwhelmed by coordinated assaults with artillery support.
These are my impressions from playing on both sides, though I will admit I'm part of the problem here. Often I'll play a round or two on Allies, but the same thing always happens. We get destroyed, and I get annoyed at the team's inability to get anything done.
Then I switch to Axis and find myself on the Blitzkrieg Train of doom along side what appears to be a bunch of special forces dudes as we slaughter the poor Russians by the truckload.
I wouldn't be surprised if a lot of us behave like this. The simple fact is that for competent players, being on a bad team in a game where teamwork is important is just not fun. When you find yourself pushing forward on your own when you should have guys at your back, you die, and it's annoying. When get killed by a recklessly thrown friendly grenade, it sucks. Most of the time playing on Allies is no fun and trying to get people to do things right is futile.
As fun as it is to slaughter noobs as Axis, we are driving people away from the game like this.
The only cure for the problem is that we start committing to playing both sides equally or even consider stacking Allies.
Excellent post. Your key sentence is your second last which I highlight in bold. This is exactly why something needs to be done. It requires community involvement as you suggest, but it also requires some help from TWI to balance the maps especially; and to a lesser extent the weapons.
Ahh another thread about this issue.
Yeah I honestly just don't know. I can't say that this isn't an issue since so many have a problem with it.
The fact that there are so many threads about this issue means that it is obviously a problem and something needs to be done about it. I have never seen a thread complaining about a lack of Axis wins, have you?
You must be dreaming if you don't think that vets don't stack Axis (atleast on non-Russian servers).
Either that, or you simply don't play the game very much.
100% truth. I would also ad the following other options: not smart, or Axis stackers.
You are right.
I mainly play as the allies and usually it's a slaughter, even if there is communication and the team works together. I have experienced many times that we played well, but that the axis team was simply better. Sometimes campaign mode is not even fun because the axis team is so OP (or/and allies usually suck I guess). As an experienced player it's frustrating and I can't understand why pro-players always pick axis over allies for any reason other than that the axis will win on every map..Which is where the problem is I guess!
And it's true when you say this drives people away from the game, because if you are a player like myself and pick "auto-select" when chosing team you will end up on allies 9.9 out of 10 times and will get a bad experience.
Good for you for playing Allies. Unfortunately, not many in this community seem to do so.
Again you mention that the Axis stack is driving people away. I agree with this. I see it in action all the time that I play. It is this fact we should be worried about because it will kill off RO2.
You also validly point out that it is no fun to play when one team is getting steamrolled. This is so true. It is actually not fun to be on the winning side of a dominant team either. What is fun are closely fought games but unfortunately there are not so many of them because of the stacking.
Exactly what I said in the last long thread about this issue. Playing in the axis team is like being part of magnificent war machine and everybody is very important part that moves the whole machine forward. Every part does only its job and thats enough. Every part have a priority over some other part and the lower priority part follow the actions of the high priority part. Its something great really.
Playing in the allies team can be described as p;;asfhl;asdhg;o352-08as-dipkdas;ljfa;jdsglkhjkljhlsghlhAFD a.k.a. total chaos. Everybody doing his own thing, no one gives a damn about whats going on, in what state of the match we are, about what the rest of the teammembers are doing and which is the most important objective to do. There are better games promoting such gameplay that I can play and I will have more fun because they are made to be played like that. RO2 is not made to be chaotic, not in this way. The Axis team is giving me the experience that I signed for when I bought RO2 and thats why I will "stack" with them when I can. If the Allies team was like that, and it was the opposite with the Axis team I have no problem playing with the Allies. The Axis team being what it is, is just a bonus for me since I prefer their weapons and uniforms but as I said I have no problem playing with the Allies if the organized players were there - I can pick german weapons off the ground, there are plenty of them lying there all the time.
Another delusional post from Rattler.
Yes, it is exactly so. But unfortunately this is not the cause but a consequence. The Russian teams are not playing so poorly because they are Russian but because it is full of beginners who do not know the basics, let alone to be able to do some teamwork.
I am not saying that this is a problem on every servers, but this problem for the last few months strongly rampant. Moreover this behavior have positive back coupling. Who stays together with a German team all time has a chance to survive and learn. But because we cannot all play as a Germans then those who are forced to play as a Russians sooner or later leave the game in disgust.
The same applies to the few veterans who are trying balance the game that they plays mainly as a Russians, although they do not tend to play as one side only.
Given that every game has a natural loss of players, if the game will not be attractive enough for all but especially for newbies, sooner or later the Germans will not have a different opponents than bots.
On the contrary, here's a great post from Slamer which explains why Rattler's post is delusional. Good job Slamer.
Again here's another post in this thread mentioning that Axis stack forces players to leave the game.
This can't be a coincidence can it? TWI please do something.
I wonder if indicating all player's levels and hero status in the scoreboard screen would help at all. I realize a high level does not always indicate a good player, but it would be pretty easy to determine the outcome of a match which pits a team full of <lvl.30 players against a team full of >lvl.70 players.
This would provide objective, reportable evidence which could be posted here, thus allowing the team stack issue to be proven or disproven with greater validity. In addition, a visual indicator of just how stacked a given set of teams are might "shame" some veteran players to switch sides. IMO, the issue is not that Allied players just can't be bothered to play the game well, it is that few Allied teams have good experienced players to provide leadership and support to new players. I would say that this is a direct result of veteran players favouring one side over the other.
Do you guys not remember the ridiculous learning curve to this series? The first couple of months of playing this game was hellish, even with balanced team. I can't imagine trying to learn to play this game when you are constantly pitted against a team full of veterans.
Excellent post Higgs. That's also a good suggestion for graphically illustrating team stacking.
I'm the definition of a casual player - I've got about 120 hours in RO2/RS.
Here's the interesting thing: I use auto-select religiously; I end up as allies most of the time, and I am on the losing side most of time.
Here's another interesting thing: I have never played Axis on Bridges, Rakowice, Commissar's House. Stalingrad Kessel.
I think I've got Axis once on Winterwald, and Spartanovka (a pretty even map).
There is a stacking problem. You can say there isn't, that it's a myth/meme whatever, but I've seen it constantly.
I still have a good time, but I won't pretend it is not annoying.
Excellent post Sulman.
I actually have played Axis on Bridges, Rakowice, Commissar's House, and Stalingrad Kessel. This promptly resulted in me being disgusted with how easy it was and then I switched teams or left the server.
Tonight on one server an Axis player complained the newbies were making beating the Soviets too easy.
That's the mentality, right there.
And that guy has no idea that his mentality will result in eventually having noone to shoot on Allies team. What a disgrace to the game he is.
There isn't a conspiracy, and a conspiracy isn't needed.
A significant portion of the playerbase are WWII buffs. A significant portion of WWII buffs in the U.S. are wehraboos. A lot of these players will always play axis.
All it takes is a small group of vets who play 100% axis to shunt a lot of newer players over the allied side, and ruin team balance.
I really can't believe that people don't see this. Go to any populated server and hit auto-assign. You will be playing Russian 99% of the time. Half the players on the axis team will have names something along the lines of "SS Sturmbannfuhrer" or "GroSSDeutsch KruppHammer"
I also can't believe people don't see this. I'm actually disgusted by it now because I realise the only rational conclusion is that they don't see it because of ideological reasons. Unfortunately, it seems the world isn't past that and people don't treat RO2 as a game that is meant to be played fair.
Part two. 40-1 continued, complete massacres.
We attacked Bridges after winning Pavlovs.
We never got past C, the TL had everyone meatgrinder at D for 20 minutes while E was empty. Axis had 400 reinforcements left.
Rako, the usual, we were swept up in a Blitzkrieg.
I see a number of the same faces always playing Axis on this server and others. If they are not there, like when we won Pavlov's, matches can go either way. All it takes is a handful of good players in key roles to give you the advantage, if teams were randomly constructed, matches would be closer. When I autoselect in a campaign server, I expect that 90% of the time, I'll be Allied, defending and losing. I find defending all the time to be the most tiring, I don't mind the challenge of being an underdog.
Thank you for your posts LugNut. They replicate my experience also on NA servers and remind me of the days when I used to also play on the 40-1 servers (and others) in Europe. It is a world-wide problem of Axis stacking. The only exception is Russian servers where the odds of finding a decent game are better, which unfortunately ping too high for me now.
This is not working for a long time. Sadly.
I mean seriously. This guy is lamenting the removal of a bug which facilitated team stacking? This is your typical Axis stacker that is killing the game off slowly.
Please noone take seriously what he writes.
_________
My perspective is that the game is totally Axis biased due to map design, now significant weapon imbalance, and also team stacking.
Fixing flaws in the map design (see this thread
http://forums.tripwireinteractive.com/showthread.php?t=101251) will help to improve map balance.
Something also needs to be done about the weapon imbalance, although I'm not sure what. Allowing Allied Heros access to the MG-42 would certainly help alleviate some of the stacking for this gun.
Team stacking is a serious issue for which the community is totally at fault. Unfortunately, I can basically only ever play Allies because I am a dominant force on whichever team I play on because if I go Axis it imbalances the teams significantly and me being on Allies gives them maybe some chance of winning. I'm not being cocky, it's a fact if you have played with me you will appreciate (it is not my forum name I play under now due to "cheating" bans).
I can tell the teams are nearly always stacked on every server I am on because I can easily kill all of the players on Axis and be top of the scoreboard even on a losing Allied team on an attacking map. Yet we still lose because yet while the Axis players are terrible and low skilled compared to me, at least they know what to do and follow instruction because they are typically veterans. On the other hand the players on the Allies team are new players who don't know any better about stacking and have been forced to join Allies because all of the veterans are on the Axis team.
These new players on Allies then proceed to run forward blindly, not follow instruction, get killed repeatedly and not have fun. They then leave the game never to be seen again. This is killing the game slowly.
While I agree that we should take the approach of asking for less Axis stacking from veterans, we should also:
- Ask new players to go Axis more frequently while they learn the game and then come back to Allies later
- Ask TWI to improve map balance and weapon balance which also contributes to stacking
Honestly, something really needs to be done about this or the game will die soon. It is already dying by the rate at which player count falls off after the free weekend.
If you disagree with me about what I have written please ask yourself this question:
If the game were more balanced and Axis stacking was less, do you think player drop-off after free weekends would be slower?
If you answered yes then please help to balance the teams next time you play.