Hi all,
Here's a look at a little winter map I've been working on both while at work and between diaper changes at home. It's basically a rip-of of Arad with numerous changes to make it more interesting. I've retained the basic geography of the map with placement of hills, trees, water, etc... while making it both smaller in area and flatter to reflect the topography of the foothills of the Caucuses. There are 2 bridges, 2 village sections and open fields on the flanks. I'll be creating similar map boundaries as well so I think it will play much the same.
Among the changes I've made are as follows:
Changed the setting from Hungary to Southern Russia to fit the theme and time frame. This now depicts a fictional battle during Operation Little Saturn http://en.wikipedia.org/wiki/Operation_Little_Saturn[url]http://en.wikipedia.org/wiki/Operation_Little_Saturn[/URL]
It's now a push map with the Russians attacking
Timer is set to the standard 30 minutes. This is subject to change following feedback as is the number of reinforcements.
There are 5 objectives which are all located in the village sections. This is subject to change and if the North and South Field objectives are desired, I'll find a way to add them in.
The "East Village" has 3 Objectives: Bridge, Church and Trenches. All 3 of these area active at the start of the round to allow for some strategy on the part of the attackers. When all 3 are held by the Russians they will lock and open two more objectives in the "West Village".
All spawns are located about 200-250 yards from the objectives to allow for some long-range shots. This is subject to change.
I have added numerous buildings compared to the original Arad map to make the fighting in the village portions more fun. Many buildings have multiple floors/basements.
There will be NO aerial recon for this map for 2 reasons: one, because I think it's a stupid feature and I hate it and two; because I really don't feel like learning how to use Matinee right now.
I kept it a combined arms map while making it considerably smaller due to the fact that we STILL don't have APC's
. Right now each team gets 3 tanks but that can changed very easily. Load-outs follow a standard WW2 squad layout and I've thrown in 1 Elite Assault per team.
I added some elevated decks in the first Russian spawn areas that will allow infantry to climb onto tanks if they so desire. I don't know how well this will work as I can't test this myself but it was an idea so...
Attached are some screen shots. I'd put them in a spoiler to make them larger but honestly, I don't know how to and I'm an old man so I don't care
.
There's a lot of work yet to be done in terms of detail and eye candy but functionally, it "should" work perfectly in the Alpha version. I still have some collision volumes to add and a whole bunch of cover nodes but I can promise that it will be a much more functional map than Zapadnovka ever was.
Cheers,
Catalavos
Here's a look at a little winter map I've been working on both while at work and between diaper changes at home. It's basically a rip-of of Arad with numerous changes to make it more interesting. I've retained the basic geography of the map with placement of hills, trees, water, etc... while making it both smaller in area and flatter to reflect the topography of the foothills of the Caucuses. There are 2 bridges, 2 village sections and open fields on the flanks. I'll be creating similar map boundaries as well so I think it will play much the same.
Among the changes I've made are as follows:
Changed the setting from Hungary to Southern Russia to fit the theme and time frame. This now depicts a fictional battle during Operation Little Saturn http://en.wikipedia.org/wiki/Operation_Little_Saturn[url]http://en.wikipedia.org/wiki/Operation_Little_Saturn[/URL]
It's now a push map with the Russians attacking
Timer is set to the standard 30 minutes. This is subject to change following feedback as is the number of reinforcements.
There are 5 objectives which are all located in the village sections. This is subject to change and if the North and South Field objectives are desired, I'll find a way to add them in.
The "East Village" has 3 Objectives: Bridge, Church and Trenches. All 3 of these area active at the start of the round to allow for some strategy on the part of the attackers. When all 3 are held by the Russians they will lock and open two more objectives in the "West Village".
All spawns are located about 200-250 yards from the objectives to allow for some long-range shots. This is subject to change.
I have added numerous buildings compared to the original Arad map to make the fighting in the village portions more fun. Many buildings have multiple floors/basements.
There will be NO aerial recon for this map for 2 reasons: one, because I think it's a stupid feature and I hate it and two; because I really don't feel like learning how to use Matinee right now.
I kept it a combined arms map while making it considerably smaller due to the fact that we STILL don't have APC's
I added some elevated decks in the first Russian spawn areas that will allow infantry to climb onto tanks if they so desire. I don't know how well this will work as I can't test this myself but it was an idea so...
Attached are some screen shots. I'd put them in a spoiler to make them larger but honestly, I don't know how to and I'm an old man so I don't care
There's a lot of work yet to be done in terms of detail and eye candy but functionally, it "should" work perfectly in the Alpha version. I still have some collision volumes to add and a whole bunch of cover nodes but I can promise that it will be a much more functional map than Zapadnovka ever was.
Cheers,
Catalavos