I read somewhere *Fact Thread* that they are going to use the UT 3.5 engine however it might suppose to be a secret.
some dev allready ranted that its not called Unreal 3.5, even tbhought its updated
i think it was Schneidy
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I read somewhere *Fact Thread* that they are going to use the UT 3.5 engine however it might suppose to be a secret.
Yeah that's what I ment, wording's a bit off I guess.Huh? We won both licenses at the same time.
i don't understand what's the problem if they create the "reloader" role....it's optional, nobody force you to do the "reloader".
what i find funny in RO is how you can switch between round types in a tank AFTER you've already loaded a shell, and not actually go through the reload process again...
Not that I expect TWI to implement "loader," but why would you think it would be optional. Right now gunner isn't optional, you need to have a gunner or switch to gunner to fire. Same with driver.
If the loader isn't "optional," every time you fire the gun, you need to leave your position, go load the next round. Meanwhile, you don't know what your target is doing, since your eye isn't up to the telescopic scope.
All I need is a little HOS media love and I would be a happy man for oh say
a month until the cravings kick in again *twitches*
Not that I expect TWI to implement "loader," but why would you think it would be optional. Right now gunner isn't optional, you need to have a gunner or switch to gunner to fire. Same with driver.
If the loader isn't "optional," every time you fire the gun, you need to leave your position, go load the next round. Meanwhile, you don't know what your target is doing, since your eye isn't up to the telescopic scope.
Apparently RO:HoS will feature more "accessible" vehicles. Nuff said.