While what I'm liking what I'm seeing of tanking from the beta gameplay videos, one thing bothers me that seems to have been retained from the original Red Orchestra: you can hear shell impact sounds from hundreds of metres away. That is, you'll fire at a target maybe, 500m away, and the sound of the shell penetrating will still be as loud as the sound of your cannon firing. This seems pretty ridiculous to me. Is this a design decision or an oversight?