Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!"
Welcome to this entire week.
-Paas
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Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!"
They fixed almost every flaw RO1 has: SMG recoil, inability to sprint over 10 seconds, LMG recoil, tank combat, excessive sway etc.No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
A 200m head shot is really not that hard. I can't say the first round is going to strike your dome, but I can peg a dog target from 200m standing with an K98. The dog target depicts everything from the nipples up. Anything in that area is a kill shot regardless. Extra sway wouldn't do anything to make the game more realistic, just harder. Harder for the sake of being harder. I just can't wrap my mind around the logic in that. Why do you want to be artificially limited in your combat capabilities?
Snipe and Run is how combat is conducted until it shifts into room clearing. You try to minimize your silhouette while putting accurate fire on your target's body. If you cannot get rounds on your target then you put rounds in his area to allow your team to get to his flanks. In room clearing you just try to get as many rounds on target with little regard for accuracy.
-Paas
If you run full out, crouched over and carrying gear, breathing heavy, heart-pounding, chest heaving ... you're not gonna be able to line up a 200m head shot until you (at the very least) regain control of your breathing. That takes a moment. That's all I'd like to see, that moment after a long sprint where a guy has to breath deep and regain control. I don't want him to take a friggin' knee for 10 seconds, I just want there to be some noticeable, temporary downside to sprinting until your stamina bar is empty ... besides not being able to sprint anymore.
For the record, I'm an "old" RO1 player. That said, I enjoy almost everything about RO2 and consider the game a vast improvement. This is one of the few aspects of the game I would prefer to see altered, at least at the Realistic game play level. I don't mind that the sprinting is faster, I actually prefer it, but I feel there needs to be a pronounced downside to prolonged running. Otherwise ... everyone runs ... everywhere ... all the time ... constantly ... ridiculous ...
The more I hear about the game, the more convinced I am that I'm only going to play tank maps only.
Also, OP post 3 out of 8 likes... community officially taken over by CoD.
Edit: 3 out of 9
That is exactly what I meant when I said it was utterly useless because it is too slow. If you don't believe me, we can go on an empty server and ill pop you a headshot exactly every time you try to hit me from your cover, and I'll do that before you even see me at all, let alone are ready to shoot.