Playing this BETA wave, I am noticing that supremacy games on song be tend to end within 8 minutes with about 300 or more tickets left--usually with the Vietnamese winning by capturing every single objective. A big problem boils down to the pacing of the map. Half way through, by the time the US has already filled two choppers, successfully landed them, and set off, the Vietnamese have already blitzed several capzones and had the chance to respawn several times through nearby tunnels.
Capzones in Supremacy need to take two or three minutes to flip control at minimum. This would give players time to maneuver, plan assaults, counter-attack, and encourage a hold and secure type gameplay that would be better suited to a mode like this. As it stands, something needs to be done about how quickly supremacy snowballs into a victory for one team.
Capzones in Supremacy need to take two or three minutes to flip control at minimum. This would give players time to maneuver, plan assaults, counter-attack, and encourage a hold and secure type gameplay that would be better suited to a mode like this. As it stands, something needs to be done about how quickly supremacy snowballs into a victory for one team.