Suppression comes with bullet penetration and deadly fire so artificial effects are not needed, like in real life. You don't get some black blurred vision when bullets go past. You just hear the supersonic bullet snaps and know the fire is deadly. Like in AA3, you hear the supersonic cracks (which are real recordings) and know the fire is deadly so you keep your head down. No visual effects please.
Really?
Read this:
What people also have to realise is that if a soldier gets under fire his heartbeat rises.
The problem is, its hard to aim a rifle when your heart is pounding, which points to an irony of modern combat: it does extraordinarily violent things to the human body but requires almost dead calm to execute well. Complex motor skills start to diminish at 145 beats per minute, which wouldn't matter much in a swordfight but could definitely ruin your aim with a rifle. At 170 beats per minute you start to experience tunnel vision, loss of depth perception, and restricted hearing. And at 180 beats per minute, you enter a netherworld where rational thought decays, bowel and bladder control are lost, and you start to exhibit the crudest sorts of survival behaviors: freezing, fleeing, and submission.
It is a proven fact that soldiers under heavy fire can go up as far as 190 heartbeats.
Of course there are exceptions, like a football player being able to make an incredible shot at a high distance at 170 beats per minute, but this is acquired by years of training.
This also would give us the opportunity to make heroes less affected by suppression, as they are more "resistant" to it.
:IS2:
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