1 If the origin of a static mesh is in additive space but most of the mesh is in the subtracted world space will the SM get drawn? Will the level not start and will the map not build with the mesh saved?
2 I am making a tunnel and so in maya I made a cylinder, deleted the end faces, shaped it how I wanted it, and reversed the face normals so the texture would appear on the insde of the tunnel. I imported it into the editor OK, and positioned it and blended it with the terrain OK. When I started the level up in practise mode to test it I couldn't spawn. I couldn't add bots with the Addbots x command. I tried changing teams, switching to spectate and back again but no spawn. It was like I was stuck in spectator mode. I then went back into maya and deleted the construction history to clean up the mesh as I had problems with this before, where deleting the history would fix it, but no spawn. At one point the level would not start from practise mode but would kind of crash back to the opening RO screen.
I could always make the tunnel from BSP but it wouldn't suit the level at all.
Thanks, any help would be great.
2 I am making a tunnel and so in maya I made a cylinder, deleted the end faces, shaped it how I wanted it, and reversed the face normals so the texture would appear on the insde of the tunnel. I imported it into the editor OK, and positioned it and blended it with the terrain OK. When I started the level up in practise mode to test it I couldn't spawn. I couldn't add bots with the Addbots x command. I tried changing teams, switching to spectate and back again but no spawn. It was like I was stuck in spectator mode. I then went back into maya and deleted the construction history to clean up the mesh as I had problems with this before, where deleting the history would fix it, but no spawn. At one point the level would not start from practise mode but would kind of crash back to the opening RO screen.
I could always make the tunnel from BSP but it wouldn't suit the level at all.
Thanks, any help would be great.