IMHO SS now is balanced well. xbow is free for lvl6ss, so cost is not a problem.
Ridiculous is that lvl6ss spawns with 600
Ridiculous is that lvl6ss spawns with 600
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Why do people think the SS was overnerfed?
Why would you go sharpshooter when you can take on the big guys just as well using berserker, as well as it costing you nothing?
Speak for yourself.
The last time I checked, guns are still ranged and axes are still melee weapons.
Doesn't really work "just as well" if you first have to run up to the enemy, does it.
Especially not in a team.
Speak for yourself.
If you're running up and axing it in the face without moving anywhere, then it's hardly going to work well at all.Doesn't really work "just as well" if you first have to run up to the enemy, does it.
Especially not in a team.
It's a bit questionable as to what's better... Ammo and Range; Or close quarters and no ammo... Seems more like a preference choice really.The last time I checked, guns are still ranged and axes are still melee weapons.
I have no issue with clots grabbing or body shots or even reload speed.
Its just a cost issue and lack of ammo
But its not game breaking so I won't cry about it. If only the M14 had a scope!
yeah, it would make sense to make the SS discount encompass the xbow now thatthe cost is upped and its no longer the super-death-weapon. It would solve the "spawn as SS and get 600" problem, as discounts ruin sell prices. It would allow early-level SS a way to afford the Xbow. And it would still not encourage out-of-perk-xbowing
The last time I checked, guns are still ranged and axes are still melee weapons.
Doesn't really work "just as well" if you first have to run up to the enemy, does it.
Especially not in a team.
And the fact that without the Crossbow, a Berserker usually can't hit Husks/Sirens behind massed groups of Zeds without getting in their range and being seriously damaged, so they have to rely on the always-unpredictable corner ambushes to kill them.
If a player is having trouble with berserker then he's obviously playing wrong. You can easily dodge the Husk's apparently inaccurate fireball with your increased movement speed.
Dodging husks fire ball is done by jumping at the right time or change your moving direction at the right time. It has nothing to do with movement speed.
Not at all. It works by splash damage, so all jumping will do is reduce damage, not avoid it completely.
Not at all. It works by splash damage, so all jumping will do is reduce damage, not avoid it completely.
In all honesty, I have no idea why it's not like that! The X-Bow, even at Sharpshooter Level 6, is right up there with the LAW and AA12 on cost! Even moreso if you count the obscene ammo prices!
Especially when going up to melee something means turning your back on a very wide area, giving the game free reign to sadistically spawn 2 sirens behind a wall of 2 Scrakes and a half dozen Gorefasts...
And the fact that without the Crossbow, a Berserker usually can't hit Husks/Sirens behind massed groups of Zeds without getting in their range and being seriously damaged, so they have to rely on the always-unpredictable corner ambushes to kill them.
That is one of the reason we carry the LAR. faster aiming ability, higher ROF, inexpensive.
Melee is SIGNIFICANTLY more dangerous than ranged, hands down.
True.
And I can't believe how no one else seems to care about the M14 being such a craptastic weapon for it's cost and tier. I've yet to see a post-patch Sharpshooter being successful with it!