Tcherkassy sounds problems are, gunfire sounds clipped, esspecially noticable with StG44 (this is other people, your own gun is fun), voice commands clipped, and artilerry clipped both in forground and background. There's more things, I know, but I can't remeber them all. Main thing is some sounds get clipped. Music is fine.
What do I do if I didn't create a backup file of steam and I can not access my original Red Orchestra?
Why has the g41's ammo issue not been fixed.
You still cannot pick up 7.92x57 clip pouches. And it says "g41 mag pouch", Whats in those? An extra magazine well?
Whaaaa??? Please elaborate...
Thanks, I haven't heared that myself yet, but i'll keep a lookout for it and alert the testers to it.
And just so you know, creating the exterior model of a vehicle is maybe 10% of the work to get a working vehicle in game. Its not a simple matter of converting some static vehicle model into an ingame model. Vehicles have to be rigged, animation, interiors created, etc. All in all its actually a ton of work, which is why as of right now there is only 1 working user made vehicle released in the whole community.
Is it still possible to "fix" or rather straighten that small gameplay issue, to make G41 and K98 ammo compatible with eachother?Any vehicle (bt 7 or at guns) that comes with this patch will be exposed in the editor to anybody to make use of. And if the vehicle is updated or code additions happen, they will happen in a RO patch so you won't have to go looking for them or half 20 different versions of the same object floating around. There will be just one and it will be the one in the latest patch of RO:O.
Gosh dangit answer my question!
Oh, been trying the beta last night and tonight. So far, so good. Was on Valley of Death and Wateverovko on the RGN server running AB and noticed no problems.