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Special Abilities

Neoco

Grizzled Veteran
Jun 25, 2009
110
16
Here's another idea of mine. At a certain level, each perk get's a special ability. It can be level 1, 3, 5, any level. So the abilities for each perk:

Field Medic: Instant Heal
All players are instantly restored to full health and armor

Support Specialist: Resupply
All players are instantly restored to full ammo and their guns do two times more damage for a short period of time

Sharpshooter: Homing Bullet
All bullets fired by the sharpshooter will home to the nearest enemy's head for a short period of time

Commando: Identification
All players will be able to see enemies' health and stalkers from a certain distance for a short period of time

Berserker: Invincibility
The Berserker is invulnerable to damage for a short period of time

Firebug: Improved Fuel
The Firebug does two times more damage with the flamethrower and is invulnerable to fire for a short period of time

These abilities can be activiated with combos like kill streaks, etc. (which means that once a combo is done, the ability becomes available to the player for activation)

Kill streaks can include killing x number of specimens without taking damage, get x number of headshots within a certain time limit, etc.

All players should be notified if one player has used his ability

Not a very good idea, but I thought it would be worth suggesting
 
Here's another idea of mine. At a certain level, each perk get's a special ability. It can be level 1, 3, 5, any level. So the abilities for each perk:

Field Medic: Instant Heal
All players are instantly restored to full health and armor

WAY too powerful. A better suggestion would be to have them drop some kind of device that the players could activate (E Key) to gain 25 or 35 health. Would have 6 charges, each use consumes a charge, and each player could only use it once every 20 seconds.

Support Specialist: Resupply
All players are instantly restored to full ammo and their guns do two times more damage for a short period of time

Also way overpowered. Double damage on a rank 5 perk would be ludicrous, even in suicidal. Players would literally be able to one shot fleshpounds.

Sharpshooter: Homing Bullet
All bullets fired by the sharpshooter will home to the nearest enemy's head for a short period of time

I'm noticing a trend here.

Commando: Identification
All players will be able to see enemies' health and stalkers from a certain distance for a short period of time

This one is actually awesome. The commando should have a radius extending outward (like a paladin aura from diablo 2) that illuminates all stealth targets and shows health bars within that radius.

Berserker: Invincibility
The Berserker is invulnerable to damage for a short period of time

Too overpowered, like almost all the others.

Firebug: Improved Fuel
The Firebug does two times more damage with the flamethrower and is invulnerable to fire for a short period of time

Double damage is usually too much in the context of this game. Also, high rank firebugs are already immune to fire. Permanently.

These abilities can be activiated with combos like kill streaks, etc. (which means that once a combo is done, the ability becomes available to the player for activation)

Kill streaks can include killing x number of specimens without taking damage, get x number of headshots within a certain time limit, etc.

All players should be notified if one player has used his ability

Not a very good idea, but I thought it would be worth suggesting

The general idea isn't bad. It's reminiscent of the adrenaline combos from Unreal tournament 2004, but the abilities themselves are horribly overpowered and would make the game far too easy no matter what difficulty.
 
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Here's another idea of mine. At a certain level, each perk get's a special ability. It can be level 1, 3, 5, any level. So the abilities for each perk:

Field Medic: Instant Heal
All players are instantly restored to full health and armor

OP as hell. Slowly regenerating health and armor for a short time is good enough (let's say half of each over 30 seconds or so).

Support Specialist: Resupply
All players are instantly restored to full ammo and their guns do two times more damage for a short period of time

Full ammo: very good. Double damage: HELL NO!!! I think instant full ammo restore and
for the next 30 seconds or so you don't use ammo to fire

Sharpshooter: Homing Bullet
All bullets fired by the sharpshooter will home to the nearest enemy's head for a short period of time

No shooter should EVER have an aimbot... I say bullet penetration doubles/triples/whatever for 30 seconds or so.

Commando: Identification
All players will be able to see enemies' health and stalkers from a certain distance for a short period of time

Absolutely. Make it 60 seconds or so because it does less than the others so it should last longer.

Berserker: Invincibility
The Berserker is invulnerable to damage for a short period of time

How about this mechanic: for 30 seconds you don't die. You still take the damage to HP, you just don't drop. So if your HP drops to 0 you can still chainsaw people... until the ability runs out. If your hp is 0 when the timer runs down, you die like you should have 30 seconds ago :p. Maybe not allow healing during the duration? Not sure if that would really make a difference good or bad.

Firebug: Improved Fuel
The Firebug does two times more damage with the flamethrower and is invulnerable to fire for a short period of time

Better idea: add flame effect and resistance to EVERYONE. Yes this includes their grenades. Burning crossbow bolts, molotov shotguns, incendiary deagles, FLAMING CHAINSAWS!!! Burn over time damage is actually quite small, so this is primarily cosmetic, but damn if it wouldn't look cool...

These abilities can be activiated with combos like kill streaks, etc. (which means that once a combo is done, the ability becomes available to the player for activation)

Kill streaks can include killing x number of specimens without taking damage, get x number of headshots within a certain time limit, etc.

All players should be notified if one player has used his ability

Not a very good idea, but I thought it would be worth suggesting

My suggestions in bold.
 
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You know when I say short period of time, I don't specify. So players can do double damage for 15 seconds, 10 seconds, or even just 5 seconds. it can depend how overpowered the ability is.

I'm going to agree that Instant Heal is too overpowered and take w00tm0ng3r's suggestion of slowly regenerating health and armor. but all the other abilities that are said to be overpowered can have a time span of just 5 seconds to compensate
 
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howabout i bring this thing back on topic with a class exclusive weapon which is attained somewhere between 3 and 5.

think of the biggest sexiest gun you can for each class.

just throwing out a few ideas..

jackhammer or other semiauto/full auto shotgun for support, OR the ability to switch to shotgun slugs

different model flamethrower for pyro, most likely a backpack tank with a higher capacity and NO RELOADING, possibly even higher damage.

some kind of jaws of life tool for the beserker, so he can clip the FPs ****ing head off...

commando im drawing a blank on .. perhaps the g11 just for ****s and gigles

medic would get some extra sized syringes he could buy from the trader, say 5 to 10 at a time, these would heal quicker and for a full 100 health (one use syringes, you still keep medigun)

sharpshooter.... deagle with scope..., or perhaps a revolver with a scope...
 
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howabout i bring this thing back on topic with a class exclusive weapon which is attained somewhere between 3 and 5.

think of the biggest sexiest gun you can for each class.

just throwing out a few ideas..

jackhammer or other semiauto/full auto shotgun for support, OR the ability to switch to shotgun slugs

different model flamethrower for pyro, most likely a backpack tank with a higher capacity and NO RELOADING, possibly even higher damage.

some kind of jaws of life tool for the beserker, so he can clip the FPs ****ing head off...

commando im drawing a blank on .. perhaps the g11 just for ****s and gigles

medic would get some extra sized syringes he could buy from the trader, say 5 to 10 at a time, these would heal quicker and for a full 100 health (one use syringes, you still keep medigun)

sharpshooter.... deagle with scope..., or perhaps a revolver with a scope...

This would actually probably be easier to implement and would definitely have an easier activation mechanic. It might also please the realism nazis if the right weapons get in.

support-... I really don't know. Honestly I think the class is good enough as it is but everyone would be pissed (and rightly so) if they were the only ones left out of the loop. Here's the biggest, most badass shotgun I've ever seen: YouTube - AA-12. World's deadliest shotgun!. Stick around til the 5 minute mark for the rapetastic frag 12 ammo. That s***'s just sick. Unfortunately this thing is far too overpowered to even be considered for the game in any kind of realistic form so I don't know. There's really only so many kinds of shotguns, and we've already got the combat shotgun, we have a hunting shotgun/coachgun, and autoshotguns are an overpowered gamebreaker just waiting to happen.

commando- well I've always thought the G36 with its underslung grenade launcher is the best looking gun in the world, but we're probably looking for more of a battle rifle type with some bigger bullets. This looks pretty nice HK417: http://www.world.guns.ru/assault/hk417_20-1.jpg. Strip off the scope and bipod and you have a nice good looking 7.62mm battle rifle.

firebug- there's a Russian weapon that's basically a modified RPG. I think it's called an RPO shmel-M: http://world.guns.ru/grenade/rpo-m_1.jpg. It has a huge warhead filled with napalm and it's basically a rocket propelled molotov. Of course, they could always just cop out and make another flamethrower...

berserker- we already have a machete, ax, knife, and chainsaw with the possibility of a katana... spear maybe? It would either have to be something that does massive single hit damage to balance out the chainsaw's sheer mob dicing ability (warhammer, giant ax, or similar object), something that has long reach to poke things at safe distance with (spear, lance, or a really big sword like a flamberge <-- claymores are cool but for a class exclusive we need something fancier and cooler than a simple metal cross :p), or both (halberd or some other polearm, technically the flamberge can go here too if it's a sword of sufficient size).

sharpshooter- Barrett. It's quite possibly the most well known large bore sniper rifle (anti-material rifle for you realism people) in the world so I assume everyone knows what it looks like. And not the pansy bullpup version, I'm talking the real deal full stock.

medic- P90, MP5, Uzi, MP7, etc. Take your pick of submachinegun.
 
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support-... I really don't know. Honestly I think the class is good enough as it is but everyone would be pissed (and rightly so) if they were the only ones left out of the loop.

Maybe a XM-26 Lightweight Shotgun System? with the standalone pistol grip and the shoulder stock and handguard. It uses a 5 round detachable box magazine. The damage could be about the same as with the normal shotty, but could be reloaded faster than the normal shotgun using the box magazines. Firing rate would probably be fractionally faster than the normal shotgun, thanks to the bolf-action mechanism. Maybe give them a reflex sight for longer ranges like Bullpup has.

commando- well I've always thought the G36 with its underslung grenade launcher is the best looking gun in the world, but we're probably looking for more of a battle rifle type with some bigger bullets. This looks pretty nice HK417: http://www.world.guns.ru/assault/hk417_20-1.jpg. Strip off the scope and bipod and you have a nice good looking 7.62mm battle rifle.

Well, the rumour has it an AK-47 ison the works, but I wouldn't mind seeing a Steyr AUG-variant thrown in the mix.

firebug- there's a Russian weapon that's basically a modified RPG. I think it's called an RPO shmel-M: http://world.guns.ru/grenade/rpo-m_1.jpg. It has a huge warhead filled with napalm and it's basically a rocket propelled molotov. Of course, they could always just cop out and make another flamethrower...

Well, the napalm RPG doesn't sound too bad, i could see myself using it if I was a firebug. However Firebug could only carry one of the two. I would much rather see a flamer with a fuel canister you can carry on your back which you wouldn't need to reload.

berserker- we already have a machete, ax, knife, and chainsaw with the possibility of a katana... spear maybe? It would either have to be something that does massive single hit damage to balance out the chainsaw's sheer mob dicing ability (warhammer, giant ax, or similar object), something that has long reach to poke things at safe distance with (spear, lance, or a really big sword like a flamberge <-- claymores are cool but for a class exclusive we need something fancier and cooler than a simple metal cross :p), or both (halberd or some other polearm, technically the flamberge can go here too if it's a sword of sufficient size).

I am still suggesting that riot shield that is being discussed in this thread. :D:D

sharpshooter- Barrett. It's quite possibly the most well known large bore sniper rifle (anti-material rifle for you realism people) in the world so I assume everyone knows what it looks like. And not the pansy bullpup version, I'm talking the real deal full stock.

Sharpshooters already have a crossbow which does an insane amount of damage, and now they also have the 9mm. That is 4 weapons already. A Barrett? Why not The South African Denel-Mechem NTW-20mm Anti-Material Rifle? My point is that I don't think the devs will give you anything you can one-shot everything in the game just like that. Or they would have to ramp up the difficulty to reflect the damage, or make it unrealistically weak. Which would screw everyone else up... :rolleyes:

I'd much rather give them this Heckler Koch PSG-1 or this Accuracy International L96A1.

medic- P90, MP5, Uzi, MP7, etc. Take your pick of submachinegun.

I think you forgot this one: Scorpion SA Vz 61. Small, compact and very useful. And beautiful in it's own, unique way. :)
 
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I think you forgot this one: Scorpion SA Vz 61. Small, compact and very useful. And beautiful in it's own, unique way. :)

Fugly !

Mac 10 beats em all

mac_10.jpg
 
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YouTube - DBZ Kamehameha
Really think kf needs special powers?

lol posting a vid of a guy trying to take a dump for 5 minutes is a great way to prove that a zombie shooter doesn't need magic wizard powers.

Here's the biggest, most badass shotgun I've ever seen: YouTube - AA-12. World's deadliest shotgun!. Stick around til the 5 minute mark for the rapetastic frag 12 ammo. That s***'s just sick. Unfortunately this thing is far too overpowered to even be considered for the game in any kind of realistic form so I don't know.

Actually, this exact gun is a lieutenant rank gun in Neotokyo. You're welcome. :D
 
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Maybe a XM-26 Lightweight Shotgun System? with the standalone pistol grip and the shoulder stock and handguard. It uses a 5 round detachable box magazine. The damage could be about the same as with the normal shotty, but could be reloaded faster than the normal shotgun using the box magazines. Firing rate would probably be fractionally faster than the normal shotgun, thanks to the bolf-action mechanism. Maybe give them a reflex sight for longer ranges like Bullpup has.

The implementation sounds good but I'm not sure most gamers' e-peens can take a gun that small :p Maybe a saiga? http://world.guns.ru/shotgun/sh07-e.htm

Well, the rumour has it an AK-47 ison the works, but I wouldn't mind seeing a Steyr AUG-variant thrown in the mix.

An AK47 would do the trick. Forgot about that one.

Well, the napalm RPG doesn't sound too bad, i could see myself using it if I was a firebug. However Firebug could only carry one of the two. I would much rather see a flamer with a fuel canister you can carry on your back which you wouldn't need to reload.

I was trying to get away from just another flamethrower with a gimmick because having 2 weapons basically do the same thing is a bit lame, especially when one of them is just the other but better.

I am still suggesting that riot shield that is being discussed in this thread. :D:D

I'd like a riot shield too, especially if that katana isn't just a rumour. Options are good though, so suggest away ;)

Sharpshooters already have a crossbow which does an insane amount of damage, and now they also have the 9mm. That is 4 weapons already. A Barrett? Why not The South African Denel-Mechem NTW-20mm Anti-Material Rifle? My point is that I don't think the devs will give you anything you can one-shot everything in the game just like that. Or they would have to ramp up the difficulty to reflect the damage, or make it unrealistically weak. Which would screw everyone else up... :rolleyes:

I'd much rather give them this Heckler Koch PSG-1 or this Accuracy International L96A1.

Eh alright so let's stick with the standard caliber rifles. Here's Barrett's standard caliber one: http://world.guns.ru/sniper/sn95-e.htm. The PSG-1 is a fantastic rifle but there's just something about the beefiness of a Barrett that screams "BADASS MOTHERF***ER".

I think you forgot this one: Scorpion SA Vz 61. Small, compact and very useful. And beautiful in it's own, unique way. :)

Anything as long as it doesn't completely overlap with the bullpup. The problem is the bullpup is practically a smg anyway, so as much as I like the P90 after watching Ghost in the Shell I'm leaning towards the Uzi/machine pistol type. And whoever suggested the Mac 10... just no...

Couldn't be bothered to individually quote every blurb sorry.
 
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