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some stuff you can learn/take from INSURGENCY

utek

Grizzled Veteran
Aug 20, 2010
706
103
Slovenia
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https://www.youtube.com/watch?v=fIbBbhbE4rE

So INSURGENCY is for me,one of the best FPS out there,and it does many things right,
some big and some small gameplay things,that can be improved and then implemented to RS2-Vietnam,to make it even a better game. :)


* a nice clean and minimalistic HUD: the objective icons ,text massages,teammates names are just the right size.combine this with the tactical view...huh perfect.

* suppression effect:suppression is spot on...nice dust and dirt kick,its not too loud not too silent,no color change,it does not mess with you aim and just a little bit of blur...and its also scary as hell :eek: https://youtu.be/UCmSmjG6RJA?t=2m8s,https://youtu.be/wt-8dv8a_Zs?t=12s, https://youtu.be/wt-8dv8a_Zs?t=42s

* CO-OP mode : you and your teammates VS. BOTs in different game modes = awesome and fun. https://www.youtube.com/watch?v=Bt4ZhYtYyfQ

* Sound:
--awesome,loud,crisp,metallic weapon sounds and loud powerful explosions. i'm sure you will nail this one :cool:

--radio massages for stuff like:60 seconds left men,we are running out of reinforcements,you are the last man alive,they got objective Bravo...

--voice overs/shout outs for immersion(that can be heard ONLY by your team):i'm reloading,take cover sniper!,man down man down!,fire in the hole!...

* Weapon handling/gunplay:

**Bi-pod :you can look around,when you're deployed with your Bi-pod https://youtu.be/UCmSmjG6RJA?t=7m combine this with the MG cover system of RO2.

**weapon cocking animation- when you spawn in, or when you use a weapon for the first time,you cock it https://youtu.be/3x2UD-xf1io?t=44s just a small thing that adds more immersion.

**smoking barrel effect -when you fast fire more than 5-10 rounds https://youtu.be/wt-8dv8a_Zs?t=26s

* zoom/focus aim(if RS2 will have it) (i hope not ;))- insurgency has it,but i never had any problems with it,...it just kinda works,...i even rarely use it,mostly for long range sniping and for identifying targets.

you can only focus for like 3 sec.max.(on full stamina) and because its linked to your stamina,just 1 sec. after a long sprint,
it zooms in just a little bit more,you have a tunel vision and your sound is muffed,...plus you also have the weapon recoil,sway and aim down sight time of Insurgency,which makes zoom/focus difficult to use.
...so if,Rising Storm 2 Vietnam will have zoom,then maybe make it something like this?!

* NO Single Player campaign- just focus on multiplayer only.

* a tutorial/training level-https://www.youtube.com/watch?v=SzAxoZd3uIQ
to learn the new guys the basics like: movement,how to use different weapons,how roles/classes work(sniper,MG,squad leader,...) ,how to throw/roll grenades,how to call in a artillery strike,how to resupply a MG gunner,how to cap a point,what different objective icons mean,...
and also how to forgive a teamkill(np),how to say sorry if you teamkill...

* faction specific weapons-so please no G.I. spawning with AKs or Charlie spawning with an M60.
if you kill an enemy,and you use his gun,i have no problems with it,...but spawning with enemy loadout weapons is a big immersion breaker for me.

* interactive scoreboard-In Insurgency, if you hold the scoreboard button down, and click on it, you can interact with it such as being able to look a player's steam page or mute them just by clicking on "View Steam Profile" or "Mute player".
@US92- threadhttp://forums.tripwireinteractive.com/showthread.php?t=116294

* just one difficulty-this is already confirmed:
One mode of play-An authentic, immersive tactical shooter.
One game with some server and client settings - the game should always play the same across servers

* no crosshair - it just simply doesn't belong in game that has a free-aim system.


so what do you guys think?
 
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Totaly agree with full list, but the only one thing is that maps in Insurgency feels like a toy(Maybe because of Source engine?), but anyway everything is much good in this game, I dont even expected weapon cocking animations.
Also I expect much mare Radio voices as its Vietnam and electronic equipment was widely used.
 
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* a nice clean and minimalistic HUD: the objective icons ,text massages,teammates names are just the right size.combine this with the tactical view...huh perfect.

I actually prefer the current artistic style than the graphic one from Ins.

--radio massages for stuff like:60 seconds left men,we are running out of reinforcements,you are the last man alive,they got objective Bravo...
I'd not overdone it. I'm not against more radio chatter but leave something to player's initiative.

--voice overs/shout outs for immersion(that can be heard ONLY by your team):i'm reloading,take cover sniper!,man down man down!,fire in the hole!...
Why should only one side hear something that's being yelled to all around you? It doesn't make sense.
 
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because its not fun when you spent 5 min.sneaking thru the junge to flank the enemy,just to be shot in the head,because your character yelled "cover me i'm reloading" or some random voiceover like: "man it's hot as balls out here" :rolleyes:

Valid point, but having this feature in CQB would totally destroy the feeling for me.

Also, you character does not have not say anything about reloading, the action itself is loud enough to hear.
 
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Valid point, but having this feature in CQB would totally destroy the feeling for me.

Also, you character does not have not say anything about reloading, the action itself is loud enough to hear.

I just don't want to be sneaking up on a Vietcong, and my character yells "These leaves are making my *** itch!" for the world to hear. Which is totally relevant, and makes total sense. While sneaking up behind someone just to complain about how your *** feels. Maybe either have it only your side can here (which I don't like) or it should only happen if there are people near you on your team (and it's relevant, like your buddy next to you just got hit.) or when you're performing an action that requires it, like throwing a satchel. The ambient commentary and dialogue of Rising Storm and Red Orchestra 2 has gotten me killed so many times, it's ridiculous. It's a nice touch, but in certain situations it ruins gameplay.
 
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I just don't want to be sneaking up on a Vietcong, and my character yells "These leaves are making my *** itch!" for the world to hear. Which is totally relevant, and makes total sense. While sneaking up behind someone just to complain about how your *** feels. Maybe either have it only your side can here (which I don't like) or it should only happen if there are people near you on your team (and it's relevant, like your buddy next to you just got hit.) or when you're performing an action that requires it, like throwing a satchel. The ambient commentary and dialogue of Rising Storm and Red Orchestra 2 has gotten me killed so many times, it's ridiculous. It's a nice touch, but in certain situations it ruins gameplay.

Having been in the military for several years, I can confirm there are few situations where a soldier wont B*tch and complain about something :)

But I agree, the timing of these scripted lines is never good. How about they only get triggered inside your own spawn prot zone? <-Idea:D
 
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Having been in the military for several years, I can confirm there are few situations where z soldier wont B*tch and complain about something :)

But I agree, the timing of these scripted lines is never good. How about they only get triggered inside your own spawn prot zone? <-Idea:D

Agreed, the less factors that give our position away which aren't our own fault, the better.
 
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--voice overs/shout outs for immersion(that can be heard ONLY by your team):i'm reloading,take cover sniper!,man down man down!,fire in the hole!...
The problem are VO's that the game triggers automatically.
Like "grenade! get to cover" when someone throws a grenade in your general direction.

This is bad - the game must not trigger VO's automatically which will reveal your location.

However to make all VO's team only will reduce the tactical depth and the immersion of the game.
So I suggest that the VO's that are liked to an action that you trigger (give order, request something, etc.) have to be audible by everyone.

But not all actions need a VO and some only need to play the VO when there is actually one of your team members close to you that will hear it.
 
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some only need to play the VO when there is actually one of your team members close to you that will hear it.

RO2 already does this. Your character never says anything while reloading unless you're right next to a friendly.

Same thing with ambient commentary, I have never heard my guy say anything when he's not near a teammate.
 
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The problem are VO's that the game triggers automatically.
Like "grenade! get to cover" when someone throws a grenade in your general direction.

This is bad - the game must not trigger VO's automatically which will reveal your location.
INSURGENCY doesn't have this,because this is kinda cheating...you only hear voice overs when you or a teammate throws a grenade. like this: grenade out!,fire in the hole...
but when an enemy grenade lands near you,you just hear a loud boom and a scream :D
However to make all VO's team only will reduce the tactical depth and the immersion of the game.
So I suggest that the VO's that are linked to an action that you trigger (give order, request something, etc.) have to be audible by everyone.
this is exactly how it works in insurgency.
But not all actions need a VO and some only need to play the VO when there is actually one of your team members close to you that will hear it.
im hope TW/antimatter will find a good algorithm for voice over timing.
 
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i added some stuff to the list:

* NO Single Player campaign- just focus on multiplayer only.

*a tutorial/training level-https://www.youtube.com/watch?v=SzAxoZd3uIQ
to learn the new guys the basics like: movement,how to use different weapons,how roles/classes work(sniper,MG,squad leader,...) ,how to throw/roll grenades,how to call in a artillery strike,how to resupply a MG gunner,how to cap a point,what different objective icons mean,...
and also how to forgive a teamkill(np),how to say sorry if you teamkill...

*faction specific weapons-so please no G.I. spawning with AKs or Charlie spawning with an M60.
if you kill an enemy,and you use his gun,i have no problems with it,...but spawning with enemy loadout weapons is a big immersion breaker for me.
 
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added things:

* interactive scoreboard-In Insurgency, if you hold the scoreboard button down, and click on it, you can interact with it such as being able to look a player's steam page or mute them just by clicking on "View Steam Profile" or "Mute player".
@US92- threadhttp://forums.tripwireinteractive.com/showthread.php?t=116294

* just one difficulty-this is already confirmed:
One mode of play-An authentic, immersive tactical shooter.
One game with some server and client settings - the game should always play the same across servers

* no crosshair - it just simply doesn't belong in game that has a free-aim system.
 
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I like the supression thats already on RO2, ro2 also nailed the sounds, the hud, everything. RO2 already had the zoom thing and does it pretty well, a tutorial level, faction specific weapons, no .... Have you ever played any red orchestra?

yeah i have like 700 hours in Red Orhestra...

yes RO2 has suppression but, it's not that great ....it messes with your aim,your vision fades to gray,bullet cracks and whizzes are too silent...

yes RO2 has zoom but,it's not that great,...it zooms too much,to fast,to accurate,and too long(especially on the MG)...

most of the weapon sounds and explosions are too weak/silent/powerless in RO2

the HUD in RO2: yeah this is not that great!?:https://xboxoz360.files.wordpress.com/2011/09/red-orchestra-2-screenshots-oxcgn-58.jpgthe text ,icons and everything is too big, too colorfula d too in "your face" (for my taste)...

yes RO2 has a tutorial level/singleplayer but its just horrible and teaches you nothing.

only classic and some custom modes have faction specific weapons,but in realism mode you get killed by Russians that spawn with MG34 and MKb 42.not that great.

action mode in RO2 has a crosshair...https://www.youtube.com/watch?v=tfo_eS8wfoU
 
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