That is not what has been said.
I can see how that can be taken badly, but it is a factual comment on the forum size versus the customer base.
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That is not what has been said.
I can see how that can be taken badly, but it is a factual comment on the forum size versus the customer base.
Argueing over players base could go on and on
the drop in players numbers showed that the majority of players who brought it were not pleased wether its the ones on here or not - if they were pleased we would still have as big or bigger than relase player base.
as for loosing tactical game play and game play being too fast that because you now can move more realistically than you could in RO1 as in you move fast and can climb over windows and other obstacles without having to plan a route where you can take cover if your under fire, in RO1 you used to have to think before leaving a doorway to see if there was enough cover to hide behind now theres almost always a window or small wall to hide behind or jump through this isnt the games fault and more players and there poor choices...
Yoshi, just because the majority is slient, it doesn't mean that they are against the opinions of most people here and that they are enjoying the game.
Yoshi, just because the majority is slient, it doesn't mean that they are against the opinions of most people here and that they are enjoying the game. Game forums are like the voting system in the US. Most people in the US don't care to vote and it's the small part of the population that elect their governors. The opinions of this small group of people most of the time are the same as the majority's, and it's basically the same thing here on these forums. How can you take into account the opinions of the majority if they don't express them?
We are well aware of that. But that is why we can't just go on forum opinion alone.
Especially since the player amounts for RO2HOS are at the same level as ROOST was before the release of HOS. If a sequel released about 6 years later than the original, and then doesn't obtain more players than the original game then something is clearly wrong with HOS.
Argueing over players base could go on and on
the drop in players numbers showed that the majority of players who brought it were not pleased wether its the ones on here or not - if they were pleased we would still have as big or bigger than relase player base.
what we need now is actually openess about what is likely to change and how and whats not. We had the we are looking at changes ok what changes and please be precise not vague sweeping statements that can be interpreted all sorts of ways.
What about it Yosh what exactly are we talking about ? and whats not gunna happen in the forseable future ?
Of all the silly things said in this thread, this one takes the cake. If the enemy is killing you before you can get into an objective area, then guess what, they're defending that objective. Control of a space, both offensively and defensively, is not limited to an arbitrary 10 meter box at the center of that space, and there is no gameplay changes that can possibly be made that will bend that reality to fit your strange perspective.- There is no teamplay, i mean nobody is attacking or defeanding the capzone. A lot of people are camping arround use there super zoom and snipe me away when i try to get into a capzone.
And something i like to see is:
a hard core style with...
- 100% Body Collision - No. It'll be horrible in the small and crowded buildings. Make it TF2 style, where you can slide past friendlies.
- enemy footsteps sound I agree.
- realistic mortar-strike sound I agree.
- the sound of metal hit metal when you are running Err, why? Those boots aren't metal plated nor is the ground.
- no ranking I agree.
- no unlocks I agree, to a point. Got nothing against cosmetic only-unlocks.
- no tank AI I don't agree - I don't want to teleport around in a tank RO:Ost style. Just make the bots lousy shooters. Tank AI got nothing wrong in the principle, it allows us to have more tanks in the field without teleporting solocrew.
- reload when i switch between AT and HE shells I agree. I still think it's a bug, but seeing how TWI recently said bandaging system being as designed instead of half-done makes me have doubts.
- WASD Turret Control No. I've played plenty of tank simulators and they all have it done via mouse. Because you can't do precise movements with WASD it's hard to make long-ranged shots hit where you want. This was possible in real tanks with the handcranks, you know.
- no enemy weapon loadouts It's kind of cool, seeing lots of germans actually used the PPSH, but it's silly when EVERYONE does it. Maybe only 1-3 guys per side?
- no locktime I agree. Or at least no lockdown beyond first objective
- no super zoom I disagree. Realistic FoV and engagement ranges are a must if we want to play a realistic game.
- one key fo "use" one for "cover" and one for "ammo supply" I agree.
- removable bayonet, of course if you use it your aim isn
You forget that in RO you could not instantly fire out of sprint you had like a period you had to wait before you could fire. Next to that going into ironsights took much longer.
The effect now is that someone set up covering an entrance, won't have any real advantage over someone just running in the room. Its purely a matter of who sees who first. This means that rather than carefully clear a corner you can simply run in make kills and go to the next zone.
Yoshi, just because the majority is slient, it doesn't mean that they are against the opinions of most people here and that they are enjoying the game. Game forums are like the voting system in the US. Most people in the US don't care to vote and it's the small part of the population that elect their governors. The opinions of this small group of people most of the time are the same as the majority's, and it's basically the same thing here on these forums. How can you take into account the opinions of the majority if they don't express them?
Well Yoshiro, I tried to come back to the game (loved it even with the opening bugs) and proceeded to get killed over and over again by a Rambo machine gunner firing from the hip. Personally, it killed the game for me....I still check the forums from time to time just to see whats going on cause Im hoping that these silly things like John Ranbo will be dealt with.
Exaggerating just for the sake of exaggeration doesn't help your argument. There is a distinct period of time between sprinting and beginning to aim, and there is another time delay between beginning to aim and being able to deliver aimed fire. Opinions will vary as to what people think those times should be, as opinions vary on anything, but the time to perform these actions is clearly greater than zero, and thus an obvious temporal advantage exists in favor of someone who does not have to take the time out to perform them, in addition to the expected positional and informational advantages.The effect now is that someone set up covering an entrance, won't have any real advantage over someone just running in the room. Its purely a matter of who sees who first.
Anyone playing online shooters has an internet connection. I fairly believe the Tripwire Dev Forums are political correct and accessable from every nation on that globe. So if people don't register here and afterwards post here to help with the development of the game, they don't want their voices heard.
We were and are here discussing (yes, angry and disappointment to be frank here). We told and tell you what we want in the game and you try to imagine (nothing else you can do) what people outside the forums who don't share their thoughts want possibly in the game?
Dude!