A simple way to balance out slow death would be to gradually blur the players vision until they die. That way it is far more difficult to get an accurate shot off.
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It helps if you read the entire post and realize that I'm disagreeing with you.
No, human will cannot give you super human powers. Adrenalin can only do so much. When your muscle is torn, you cannot make it work again. When you have lost enough blood to go unconscious, your arms do not magically strengthen like wood or steel.
Your entire argument is a platitude supported by stories of someone falling forward when they are shot. That's called momentum. It has nothing to do with human spirit.
Thank you.
That having been said if you were hit in the torso by either round you'd end up dead rather quickly. As long as the projectile is still going supersonic as it hits its target, it will do a whole lot more tissue damage compared to if it was going a subsonic speeds. A projectile that passes through flesh at supersonic speeds creates a very large temporary cavity, turning the surrounding tissue into mush. By comparison a projectile passing through at subsonic speeds often just leaves a prefectly drilled hole.
That's all fine but you must realize that the variation of "Kinetic Energy" is alot. You can say 7.62x51mm is 150gr at 2750FPS while I say it's 146gr at 2800FPS, and there will be differences. There are alot of factors into the comparison of Kinetic Energy, which really, in my opinion, is almost irrelevant - as it is more of a maximum potential factor than an actual tissue damage factor. For example, the 7.62x39mm M43 may produce 3x as much energy as 9mm, but in almost all cases of people shot with it, wound channels were comparable to jacketted Pistol rounds. (This does not apply to 7.62x39mm M67.)
Also, temporary cavity is not "mush." It is tissue that's been displaced and that resettles. Think of it as water splashing. It isn't destroyed, and it isn't damaged because most tissue is flexible enough to withstand it.
Infact, the only organ that is damaged by Temporary Cavitation is the liver, because it is very stiff. All muscle tissue and similar is not damaged by temporary cavity.
Enter "ballistics argument thread #482,192"
Meanwhile we're still suggesting changes to a system most of us don't even know the ins-and-outs of yet. Not even mentioning those of us who just flat out have no idea. (thinking rifle rounds to the chest will cause slow death, etc)
It helps if you read the entire post and realize that I'm disagreeing with you.
No, human will cannot give you super human powers. Adrenalin can only do so much. When your muscle is torn, you cannot make it work again. When you have lost enough blood to go unconscious, your arms do not magically strengthen like wood or steel.
Your entire argument is a platitude supported by stories of someone falling forward when they are shot. That's called momentum. It has nothing to do with human spirit.
Thank you.
I beg to differ:
(A bunch of stuff regarding temporary cavity theory)
Here is an interesting link for two reasons:
http://www.cracked.com/article_19306_the-6-most-epic-one-man-armies-in-history-war_p2.htmlhttp://www.cracked.com/article_19306_the-6-most-epic-one-man-armies-in-history-war_p2.html
Firstly, I'd like to point out that one of the images used in that article has been credited to this forum, which I found to be quite a coincidence - it's almost like they had us in mind when they wrote it
Secondly, stories such as these are NOT that rare. Hell, half the medal citations given out in war probably include the words "despite serious wounds".
But let's look at it in another way. The movie "127 Hours" is the story of a man who became trapped by the arm under a rock and was dying. As a last ditch effort to save his life, this man cut off his own arm with a pocket knife.
One other point. You keep talking about the player being seconds away from dying. Is it not actually more appropriate to say "seconds away from becoming incapacitated"? In which case if I am not YET incapacitated, why shouldn't I be able to do things?
It seems to me this is not simulating a "slow death" but a wound that allows some level of capacity after the fact. You can lose an arm or a leg completely and not be disabled so much as to not be able to fire a rifle or throw a grenade. Once blood loss catches up though, you do become incapacitated at which point the game counts you as dead.
As there are no medics, and no one wants to play a game as "wounded but not dead", all "wounds" are treated as fatal... it's just that some take longer than others. This gives the realistic effect of wounded soldiers fighting to the death, without forcing people to actually play as wounded soldiers.
.30 Carbine 110gr FMJ - 80%. Considered a mediocre stopper, and to be on-par with 7.92x33mm in many (but surely not all) ways. The cartridges are designed differently, but I theorize the differences effect accuracy more than lethality.
For this reason I do not believe that the 7.92mm Kurz and .30 Carbine can be compared. The 7.92mm Kurz and 7.62mm M43 behave largely the same, whilst the .30 Carbine is in a class of its own, being somewhere in between the 7.92mm Kurz / 7.62mm M43 and a std. pistol round.
That and make some other effects too, like make his aim move randomly all around.A simple way to balance out slow death would be to gradually blur the players vision until they die. That way it is far more difficult to get an accurate shot off.
Except that 7.62x39mm M43 performs like a Pistol round within the average torso width of a human being. Wounding potential is considered inferior to .30 Carbine since atleast .30 Carbine FMJ will yaw. Now, 7.62x39mm M67, that is a different story, and 7.92mm Kurz itself *could* be but there is very limited details on what it does in tissue.
Of course... I am disregarding what a 7.62x39mm M43 will do if it strikes bone, at which point, it would do much more damage than a 9mm, or .30 Carbine for that matter, striking said bone. And that fact, that I am disregarding what these bullets do to bone, is the flaw of some of my arguments, since when a bullet strikes bone Kinetic Energy has a LOT more play in the amount of damage that occurs. So I should say that... most of what I am discussing is with bullets that strike their targets and pass through strictly tissue. When it comes to striking bone, which I shouldn't ignore since it can and does happen, the differences in Kinetic Energy become more obvious.
So, Unus, I do agree that both types of 7.92mm rounds would be superior in accuracy and downrange power compared to the respective cartridges we are discussing. I also feel that within shorter ranges (<200 yards), they would perform largely similar (albeit still slightly superior) to same said respective cartridges.
More on topic: I read once that the RO devs have implemented more "hit regoins" to the game, such as vital organs - for example, shooting a target dead center (hitting central nervous system) will kill instantly, while shooting someone on the sides of their torso may trigger randomly a "slow death." This is, again, for example. I'm not stating that is the way the game will work, but I do know that the RO devs have stated that, with the inclusion of Slow Death in certain parts of the body, there is also more areas that will trigger Instant Death, with even say a 9mm to the right spot.
I hope instant death is modelled if a person is hit in the middle of the upper or lower torso (severing the spine), heart or the head for the 9mm & 7.65mm pistol rounds. For supersonic rounds the critical hit zones should be placed the same but be bigger & wider, since a supersonic bullet does do a lot more damage to surrounding tissue than a subsonic one, and can even break bones close by.