I know you guys wanted to release a single player game, but need to stall it due to over reaching timeframes.
But I thought I add this now, being a big single player fan of games, I am always astounded by the fact that you have to win everything to get to the end. (Unrealistic)
I would love to see a more realistic campaign where objectives can be lost and it effect the campaign. Rather then a very linear and scripted storyline.
For instance, say you take an operation like D-Day you have 20 maps in it your first battle is pegsus bridge with the objective to hold the bridge. You play the Officer in charge, you fight with your men, trying to hold the bridge but this time you fail. This impacts the next game where the gemans get reinforcements later as your getting off Juno beach into the town, you may win or lose here.
Then we rush over to playing a private in the rangers trying to knock out the guns, but you fail, this impacts omaha beach assault where the gun fire is stronger then it would of been if you didn't take ohama beach due to the extra firepower and this puts pressure now on the other beaches etc etc etc. Wow you single handedly lost D-Day <wink>
I know it sound complicated but replayability would be nice, cause of differing alternatives. Also I think it would add a totally different approach to the game and would be the next step in single player gaming.
Plus with this method you base it around operations, Kursk, Moscow, etc and you could bring out packs every 5-6 months this would really retail well for you and give you a good money base.
I believe Far Cry touched on this aspect but, really never achieved it. This would make RO Single Player stand out from the mirade of Wolfienstien clones.
I know this is a long way off but perhaps you can add it to your future designer brain
But I thought I add this now, being a big single player fan of games, I am always astounded by the fact that you have to win everything to get to the end. (Unrealistic)
I would love to see a more realistic campaign where objectives can be lost and it effect the campaign. Rather then a very linear and scripted storyline.
For instance, say you take an operation like D-Day you have 20 maps in it your first battle is pegsus bridge with the objective to hold the bridge. You play the Officer in charge, you fight with your men, trying to hold the bridge but this time you fail. This impacts the next game where the gemans get reinforcements later as your getting off Juno beach into the town, you may win or lose here.
Then we rush over to playing a private in the rangers trying to knock out the guns, but you fail, this impacts omaha beach assault where the gun fire is stronger then it would of been if you didn't take ohama beach due to the extra firepower and this puts pressure now on the other beaches etc etc etc. Wow you single handedly lost D-Day <wink>
I know it sound complicated but replayability would be nice, cause of differing alternatives. Also I think it would add a totally different approach to the game and would be the next step in single player gaming.
Plus with this method you base it around operations, Kursk, Moscow, etc and you could bring out packs every 5-6 months this would really retail well for you and give you a good money base.
I believe Far Cry touched on this aspect but, really never achieved it. This would make RO Single Player stand out from the mirade of Wolfienstien clones.
I know this is a long way off but perhaps you can add it to your future designer brain