lol, are you serious? let me just boobytrap this doorway here, set some tripwire on the stairs, maybe put some punji sticks in a hole for them to fall into. plus, your "logical thinking in a dark, scary place" line is a joke... i would take some heavy weapons and lock myself in a safe room WAY WAY WAY before i take that same weapon and go running around the hallways...
sorry dude but why are you sticking up for this? it has practically broken the gaming experience for me. it's maddeningly frustrating when you feel like you have your back covered and zombies spawn inside of that safe area. it's not to make the game harder, it's a design problem.
they give you a gun to weld with to keep certain doors closed and try and make your character safe, why would they allow zombies to spawn inside of said locked room? it's not right. the whole point of the game is to try and stay safe until you can get to the trader between waves. it's not a deathmatch where you sprint around the map killing everything.
it was super fun to protect a safe area with 5 other players, but trying to run down corridors and survive with 5 people is almost impossible. i haven't seen a map completion on hard or suicidal since the last update, and it's not because the game got harder, it's because of a coding problem
i'll agree with most before me and say that this has practically broken the gameplay...
1. No, I'm not being overly serious, i'm the guy that runs around with a katana/chainsaw and gets everything after him while killing weak crap (Gores, clots, Sirens) so my team has an easier time conserving ammo during a wave, i'm also typically the guy to take care of the "Teleporting" ZED's and get them off peoples asses. big deal, if i die, i respawn with armor and my chainsaw, and a katana is only 300creds, I'm terribly worried
2. I'm sticking up for this because i LIKE it, notice how none of the outspoken suicidal players are here b******g about it? it doesn't faze us, we just jump a little, wipe them out, and move on, just learn to use Voice and you're golden
3. Yeah, they gave you a teeny *** welder, big deal, if they wanted you to be perfectly safe while using it the patty wouldn't be allowed to teleport and ZED's would be forced to spawn on the opposite side of the map, and things like the husk and FP wouldn't exist because they are designed to wreck hallway/door camping
I mean, what are people going to do when FP's cant be one-hit anymore? they're going to die, a lot, thank god i carry my barbecue grill
We've completed 6 person suicidal on both normal and my Hellfire game mutators, it's not hard for competent players to keep on the move with a good medic and demo, we had 2 commandos, a firebug, and me Zerking (normal game, no mut)
read that again, 1medic 1demo 2commando 1firebug 1zerker, no sharpshooters, And we survived long-game suicidal on Wyre of all maps
How? constant movement, pipe-bomb door traps, firebug AOE Madness and the commandos just tore up everything we didnt hack, burn, or blow to bits like human grinders with AK's
Amazing what all 6 people having working voicechat can do