What's the big deal about mobility? Most games revolve around defending a position anyway and I end up spending about 90% of the time aiming down the sight.
When moving I still use semi, just hip fire the assault rifles and aim at the centre of the screen.
I'm just not seeing the point of a short burst, particularly with bullpup. You're either hitting them in the head, decapitating the specimen or you're wasting bullets. And seen as it only takes one round to decapitate them. Every three round burst is either two rounds of wasted bullets, or three if you miss the head entirely.
Husk and Siren is a bit different, but you should always aim to position yourself so that you fight them at great range so as to not take damage from them. And in that case you're probably still better off with semi since greater accuracy is needed.
well then we ain't even talking about the same game, for 6p suicidal you need at least 2 rounds to weaken them enough for a decap. 1 bp round won't even decap a clot unless you have scar, and everything else will take more than 1 round either way. that's why I rather stick with full auto single shot or quick burst upwards, you don't have the time to be switching back and forth or staying in irons all the time, so I usually aim at center screen from the hip unless the game slows down enough for us to stand still for a while.
if you're always playing on easily campable maps you might want to try harder ones in suicidal, it's a whole different game when you have to move around and regroup to survive.
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