Did....did you just cut his pen0r off?
To me it looks like it's exploding on the hero's face that he's desperately trying to cover with his hands.
Well what do you expect after wrestling with the one-eyed monster?
I thought Slava was the leader of the resistance you had to meet!?Another time, one soldier survived, wich resulted in the screenshot above: He became David's best friend. Later on, when you came back to Everon to meet up with the resistance to ask for their co-operation to retake Everon, David asks for Slava, and he gets to hear he died in a soviet assault on the HQ a couple of days before David's arrival.
What game was that again and has it already been released publicly? I remember you talking about crappy horsies in it.
I know exactly what you mean. Operation Flashpoint's combat has a very brutal feeling about it even by today's standards, and somehow ArmA just doesn't measure up.Yeah i like OFP's atmosphere a hundred times better then ArmA.
Also i feel that ArmA lacks 'power', in how people die, and how things blow up: its all to gentle.
Soldiers who get shot up with even heavy weapons take their time to fall down, as if they are deciding to go to sleep, and there is hardly any impact or force to be seen.
Also the explosions feel very weird, i cant put my finger on it but something's wrong about them, in how things blow up. It's all to silent, to clean.
ArmA can't beat OFP in any way IMHO.
I thought Slava was the leader of the resistance you had to meet!?
Still, I know what you mean. What's also great is, that sometimes if you mess up a mission it doesn't simply end in a game-over screen, but your forces actually retreat and you have to go with them and only after a successfull retreat you are told that the mission was a failure.
In "resistance" its even better in my opinion because failures in one mission affect later missions. For example if you blow up the ammo trucks you want to steal, you don't have the equipment in the next mission and you have to do it with what you have.
Things like that are just awesome, because it doesn't feel like you are playing seperate mission after seperate mission with a story connecting them at best, but you feel like you are fighting in a dynamic war.