I'll commonly opt for Type 99 machine gun or the mortar, but when I have used the Type 100 submachine gun, I've found it VERY effective close range when against up to 3 enemy at once - 4 or more and I'll often end up dead if no avenue of retreat.
Every game company promises X, Y & Z but none ever deliver 100% - none of them. I understand the desire for historicity, especially with games based upon actual historical engagements. After all, we all want to imagine we could survive the real thing. But the real thing isn't a game, and sure isn't fun.
I'm not a RO vet, but I'm enjoying RS immensely. Usually, I just press the auto-select button, so that often means ending up as Axis because the Allies are never short of players to fill it up, which I think is a telling sign of how the game is balanced as it stands. Further disadvantaging Axis could see players leaving games because they couldn't play their favourite American class and can't handle the Japanese options (which are undeniably more difficult than most American ones).
That said, I would agree with the suggestion made above by "Chosen_1"...
-make 100/44 variant standard, with 100/42 variant unlocked at lvl 50
This alone would make a significant change without having to do too much tweaking, not that I'm exactly seeing Axis getting overwhelmed by players joining it in it's current "obviously OP" settings.
But of course, if it simply boils down to wanting the historic proportional distribution of weapons, couldn't you just rent a server and customise the settings to suit? That way, we'd soon see if it plays better than the official settings.
Every game company promises X, Y & Z but none ever deliver 100% - none of them. I understand the desire for historicity, especially with games based upon actual historical engagements. After all, we all want to imagine we could survive the real thing. But the real thing isn't a game, and sure isn't fun.
I'm not a RO vet, but I'm enjoying RS immensely. Usually, I just press the auto-select button, so that often means ending up as Axis because the Allies are never short of players to fill it up, which I think is a telling sign of how the game is balanced as it stands. Further disadvantaging Axis could see players leaving games because they couldn't play their favourite American class and can't handle the Japanese options (which are undeniably more difficult than most American ones).
That said, I would agree with the suggestion made above by "Chosen_1"...
-make 100/44 variant standard, with 100/42 variant unlocked at lvl 50
This alone would make a significant change without having to do too much tweaking, not that I'm exactly seeing Axis getting overwhelmed by players joining it in it's current "obviously OP" settings.
But of course, if it simply boils down to wanting the historic proportional distribution of weapons, couldn't you just rent a server and customise the settings to suit? That way, we'd soon see if it plays better than the official settings.
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