PS: Worluk, I will check out yours. You posted that you can incorporate it into map in "myLevel"? I will try it but I am a noob with the coding in UTE. Could you please give real simple instructions on how to do that? Oh I can't check it out right now but does the satchel spin around on the map or sit there like the panzerfaust?
its more or less a straight copy of the faustpickup, so it should be static.
as for importing it to myLevel:
make sure SatchelPickup doesnt show up in your EditPackages (redorchestra.ini)
Also make sure you havent placed the actor in your map already, if you did, delete it, save your map, restart the editor.
Then do the following: View->Log
Type obj load file=SatchelPickup.u package=MyLevel
(You have to have the SatchelPickup.u in your system folder)
Add the actor, rebuild, save.
(more or less from
http://wiki.beyondunreal.com/wiki/Embedding_Code)
Hope it works, have fun
Let me add, also from the wiki:
Don't embed code without permission. (That's clear, but unfortunately not to everyone.) Be sure that the code's author is content with having his/her code embedded in maps. Besides, embedding code makes only sense for small code packages, and if being able to do a centralized update of the code package is not an issue.
Feel free to do it with the satchel