If you really need to run away from something, ALWAYS jump. Because it reduce damage from any sort, you never take a full hit if you jump non-stop. Also, you make some zed like husk miss and crawlers sometimes do much less damage.
Also, if you get hit in mid-air, being attack by patty/fleshpound/husk fireball will actually launch you even higher making you end up further away from them.
So, if you are running for your life, jump is not a bad idea. But if you are still sticking with a team, try not to jump. You screw up anyone with MP7 and trrying to heal you while blocking many bullets.
Ugh. Don't encourage them. About the only time you won't take a full hit when you jump is when an FP hits you because his attack is a 2-parter with knockback. The rest will get both hits off on your midair butt just fine.
Occasionally you can jump over a husks shot, but I've NEVER seen a crawler go under you unless you're on a staircase.
In Unreal engine you do not gain a speed boost for bunnyhopping like you do in Source.
That is probably your brain playing tricks on you. It happens to me too, since I play Source games all the time.what about strafing?
sometimes it feels like i go faster if i strafejump