Performance:[NEW] Cover nodes, bipod deploy, mantle and climp up abilities
[NEW] Interiors for all buildings/shacks
[NEW] Surrounding areas
[NEW] ROVolumeNoArtillery for all spawn areas
[NEW] RSWaterVolumes for all FluidSurfaceActors
[NEW] Additional textures for all objectives
[FIXED] Culldistance settings
[FIXED] Some spawns did not deactive when they should (Kismet issue)
[FIXED] Map Boundary volume was too agressive
[FIXED] FluidSurfaceActors had wrong values
[FIXED] Wrong collisions of some static meshes
[UPDATED] Post-Proccess effects
[UPDATED] Radio placement revisited and locations adjusted
[UPDATED] Ammo supply placement revisited and locations adjusted
[UPDATED] Overhead map updated to reflect all changes
[UPDATED] First area now allows easier flank maneuver for the attackers (US team)
[UPDATED] All objective's areas revisited and updated
Updated on our RS server. I noticed a very unusual thing - everything gets blurry in a distance of approximately 100 m. It gets clear in iron sights. Is it a feature or bug?
Please add one radio that can be used from the beginning to the United States Army.
They will not be able to request a reconnaissance aircraft and shelling If do not take the A bases.
The radio is ideal to be located in the building.
The radio must be in the place that is not shot in knee mortar.
US military will start from too unfavorable state in this state.
Japanese troops can request a reconnaissance aircraft and shelling from the radio of a safe rear bases
There is a radio near initial attacker's spawn points, behind a big rock.
About events:[NEW] More camera view points
[NEW] Added 10s delay to all spawn zone activations to provide more time for defender's fallback
[NEW] Ambient sounds added
[NEW] Satchel objective H (Name: Zero)
[NEW] Satchel objective I (Name: G3M Bomber)
[NEW] Satchel objective J (Name: Warehouse)
[NEW] Three Engineer slots
[NEW] Destructible Mini-Objectives near the airstrip
[NEW] Events
[NEW] Ambient artillery
[NEW] Unified beta screen warning
[NEW] Destructible assets added to objective C (Name: Town's Outskirts) for testing purposes
[NEW] HMG functionality
[CHANGED] Brightness decreased by 0.4
[CHANGED] Post-process values
[CHANGED] All debris meshes have no collision to provide more fluid movement
[CHANGED] Guard towers inside Objective G (Name: Military Barracks) replaced by working ones
[CHANGED] Railway has no collision now
[FIXED] Floating objects
[FIXED] Player could not mantle through ground-level windows
[FIXED] Some meshes had no collision
[FIXED] Player could see through some craters
[FIXED] Ladders work as should
[REMOVED] Objective H (Name: Airstrip)