When I pick a game to play, it is for a specific reason. When it comes to FPSs, that falls into two categories - realism, and general play.
As a long time Battlefield fan, I started getting more into the realism aspects of the FPS genre when Project Reality mod was released. Later down the road I came upon RO1. I loved this game for its realism, and the strange ability it had on my gameplay to change from run and gun to watch every little corner and window.
RO1 did this in a few ways, number one would obviously be the weapon accuracy and lethality. Another, which is unfortunately forgotten in RO2 was the length of time it took to get to the battlefield. In RO1 the most ****ty thing to happen was to run all the way to the front line, and instantly die - this caused good players to change their play style into a more realistic one of not wanting to die (a lot more so than in other games).
So I started playing RO1 when I wanted realism, and Battlefield when I wanted all out war (tanks, planes, infantry, naval). However, for some reason - the magic of RO1 is just not in RO2. Don't get me wrong, it is still a fun game, but there are a lot of little things that kill the reason I started playing it.
#1 - Playing maps on a best of three scale - this turns each battle into a game instead of a war.
#2 - [Shift] zoom - terrible all around, all it should do is hold your breath, we don't have bionic vision even in modern times
#3 - Spawning close to the combat - turns it into a run and gun game
Don't get me wrong, there are many things I love about RO2 and will keep me playing, but it just doesn't have the magic anymore.
I was playing the BF3 beta today, and had an experience that I have not had in a while in a FPS. The classic, losing track of time. I got into a map and was so enthralled in the action, that I did not notice I had been playing for two and a half hours. I don't think I have played RO2 for that long in a single setting.
So, I personally will be playing a lot more BF3 than RO2, simply because RO2 has not lived up to the reason I started playing it. Perhaps things will change, but I doubt it.
Thank you Tripwire for producing a niche market game so lovingly and you did make a very fun game, I just think you should have followed more of what you had done in RO1 than what you have done now.
As a long time Battlefield fan, I started getting more into the realism aspects of the FPS genre when Project Reality mod was released. Later down the road I came upon RO1. I loved this game for its realism, and the strange ability it had on my gameplay to change from run and gun to watch every little corner and window.
RO1 did this in a few ways, number one would obviously be the weapon accuracy and lethality. Another, which is unfortunately forgotten in RO2 was the length of time it took to get to the battlefield. In RO1 the most ****ty thing to happen was to run all the way to the front line, and instantly die - this caused good players to change their play style into a more realistic one of not wanting to die (a lot more so than in other games).
So I started playing RO1 when I wanted realism, and Battlefield when I wanted all out war (tanks, planes, infantry, naval). However, for some reason - the magic of RO1 is just not in RO2. Don't get me wrong, it is still a fun game, but there are a lot of little things that kill the reason I started playing it.
#1 - Playing maps on a best of three scale - this turns each battle into a game instead of a war.
#2 - [Shift] zoom - terrible all around, all it should do is hold your breath, we don't have bionic vision even in modern times
#3 - Spawning close to the combat - turns it into a run and gun game
Don't get me wrong, there are many things I love about RO2 and will keep me playing, but it just doesn't have the magic anymore.
I was playing the BF3 beta today, and had an experience that I have not had in a while in a FPS. The classic, losing track of time. I got into a map and was so enthralled in the action, that I did not notice I had been playing for two and a half hours. I don't think I have played RO2 for that long in a single setting.
So, I personally will be playing a lot more BF3 than RO2, simply because RO2 has not lived up to the reason I started playing it. Perhaps things will change, but I doubt it.
Thank you Tripwire for producing a niche market game so lovingly and you did make a very fun game, I just think you should have followed more of what you had done in RO1 than what you have done now.