Games cannot achieve "realism" they can only achieve balance.
Playing a video game from a comfy armchair , running around in MILES gear (that's what its called btw OP) , or playing airsoft is absolutely worlds apart from actually having live rounds coming downrange at you or clearing house to house in an urban combat zone.
Should things be strived for for an "assumed" realism? Sure. Everyone dislikes things that are obviously hokey. But with non of the above (real bullets ect) there has to be a line drawn for team balance in a video game because there is no fear of death, associated chaos , remorse of killing another human , adrenaline, and a whole host of other realities involved.
I honestly think that these days with PCs being what they are, many peoples expectations of realism exceed what can be delivered. Its ruined my expectations of flight sims, and thus ruined my interest in them. Is it wise to follow this pattern in FPS shooters? You be the judge for yourself.
Just another fiber induced brain fart from an old grognard.
Playing a video game from a comfy armchair , running around in MILES gear (that's what its called btw OP) , or playing airsoft is absolutely worlds apart from actually having live rounds coming downrange at you or clearing house to house in an urban combat zone.
Should things be strived for for an "assumed" realism? Sure. Everyone dislikes things that are obviously hokey. But with non of the above (real bullets ect) there has to be a line drawn for team balance in a video game because there is no fear of death, associated chaos , remorse of killing another human , adrenaline, and a whole host of other realities involved.
I honestly think that these days with PCs being what they are, many peoples expectations of realism exceed what can be delivered. Its ruined my expectations of flight sims, and thus ruined my interest in them. Is it wise to follow this pattern in FPS shooters? You be the judge for yourself.
Just another fiber induced brain fart from an old grognard.
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