Also due to the current tanking system- Realistically speaking some tanks were incapable in penetrating other tanks even at close range it does not matter if it was a "late war tank". Also you forget just angle and your indestructable.
Aye, but generally speaking the problem is this: we have way too simple system for something that complicated. Sure some tanks are not able to do X while they might do Y, but generally we have way too simple system; we don't have armor quality (especially some reinforced areas or repaired areas or simply damaged areas), design flaws, material flaws, technical flaws, technical damage, spalling\armour flaking, we don't have that much interior, we don't have morale (which is the biggest problem - you can't model one), we have only damage areas like tracks and engine (and I have seen only twice that I have lost my tank tracks during the entire time I have played RO) and our tanks have only two states: Either blown up or up'n running. Well ok, we have immobilized also but I don't really count that as state since it is way too random and illogical.
And that is the problem. AB improves penetrations and armour and adds few nice features (like shell swap before it reloads), but still does not make anything truly important. Even if they nerfed angling to logical levels there is no real penalty that you expose your tracks 24h\7 = you still use anglewhoring. The fact that the armour does not flake or spall still allows us take gazillious pounding if you just manage to find the correct angle against tank X. The fact armour quality or design flaws are not implemented (E.G. shot traps, technical flaws in hull or even bad structure caused by production) we can't have real random crap or such thing called "luck". And the list goes on way too long.
And the biggest problem to sum all these up is that even if we would implement all that crap to satisfy your fantasies - is there any server that would NOT be overloaded because it just needs to calculate does our T-34 have flawed tracks or does our Panther has flaws in upper hull and possibly a shot trap or does our Tiger has reinforced areas in X or does our IS-2 has weaker armour in turret than hull because the material quality sucked and bla bla bla.
There are always people who prefer rambo-style small fragfest maps Ive heard people complain about my favorite maps like Berezina, Kreigstadt, Orel, Lazur,ect. . but There are alot of people that love big maps and tanking on them perfect example is the popular AB FKR#4 server with Debrecen or the Stock tanking map FKR3 with Orel-
I know, been there and done that. It was enjoyable to some extent. But the point is that such "small" map still does not allow us to have such large scale idea about a tank battle. The way RO battles goes most of the time is pretty much that you just take a tank, drive, shoot, bang, shoot, bang, shoot, got hit, got hit, got hit, argh we art destroyed, well new tank and respawn rally and let's try it again. Having REALLY large maps + improvement tank crpa (even penetrations alone would do justice here) where when you get killed you really need to take your time before you can join the battle again and not just like "hey free tank let's rush it and take head on that tank X oh noes I got killed well let's pick another tank and rush again."
Even bigger maps might not deal with that, but realistically speaking 1. you would not have 24\7 respawn rally with tanks all the time and 2. you could possibly even deploy real tank tactics ingame. And especially the latter one might make some people happy.
Huh? If you don't like AB that's 100% totally fine Oldih but I think you are inflating things to catastrophic proportions
I quite agree. lol, anyone else notice realism threads seems to get similar reaction as the "add the KT" thread-
It is not I am against realistic ideas, but be realistic yourself. It's like uniform discussion. If we really want realistic and authentic stuff we need to take tens of stuff into account, like shade diffrences, and from the german side possible uniform mixes, possible ersatz gear on some people, possibly lack of some gear between some soldiers or random gear (like having lack of A-frame at some soldiers), possibly diffrent helmets, having small chance of havign jackboots intead of lowboots in late war and such. Now as nice as it sounds - just think how much it would eat CPU power just to think "should I give M41 to this fellow or M42 or M44? Wait M41 tunic and M43 trousers now that's fine. And Ersatz Y-straps yay that's nice. Oh wait ersatz bayonet frog also. And darn, he's a rifleman should I give him A-frame or not... Nah let's drop it, but the next guy gets early war A-frame and M44 tunic and also lowboots. Oh and also this guy should get remanufractored M36 which has repair signs everywhere and hmm... oh noes I am overheating."
So, even if we incorporate AB in stock RO as standard I wouldn't mind it. Just the fact that the improvements AB add turns RO into turkey shoot fest due lack of "true" damage system. In other words we would need to either sacrifice realism (oh noes) so the game itself might work or if we make it _that_ realistic our servers would fry down in a matter of seconds.
This is Oldih-teh-realism-destroyarz-speaking. Your call.
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