Okay, here are my thoughts on this whole "tactical realism" thing. I vividly remember the stupid rules from the ETO in COD. Things such as limited sprinting because "ww2 soldiers were carrying 60 lbs. of gear into battle" so they could only sprint about 30 feet or "grenade spamming" where you throw a grenade where you think the enemy might be based on the setup of the terrain, or even the dreaded hip shooting? I mean come on now, we are talking about conscript troops handed submachine guns in WW2. You don't think that they were running around and spraying shots at the enemy? Of course they were. They did not have the weapons nor the training of say, the current 1st world militaries have today where soldiers are trained to fire only accurate aimed shots from their weapons. I can understand not hopping around like an idiot, but trying to limit things such as using grenades to clear choke points or key areas in the terrain features on maps is ludicrous. Also, about the example of hip shooting where you see your enemy 300 yards away on the open steppe; how many maps in RO have those kinds of engagement ranges? Last I checked most of the infantry maps are urban terrain where the shots are measured more in feet than in yards. Also, why would I use iron sights on an smg if I am clearing rooms? When you have the iron sights up, you are only going as fast as if you were prone crawling. I know with a short weapon like an ar15, I can move fast and bring my weapon up very quickly, fire off a few shots, and do this while moving, but you can't do this in RO. The game has large limitations when it comes to realistic infantry combat. One way to solve this problem is to have multiple speeds for when your iron sights are up, but that isn't going to happen.
Also, please explain to me the definition of the terms "unreasonable suspicion" and "switching from standing to prone excessively" is. I guess the wording must have me confused. To me that is saying that if I think the enemy might be there because of the layout of the map, then it is not okay to throw a frag there and if I am getting shot at and there is a ditch between myself and the enemy that will give me cover, then it is not okay to do if I went prone, say, 8 seconds before because I was getting shot at.
My opinion is that the realism community should mainly focus on playing the same way we have been playing. In the EFO we haven't had any rules regarding actual tactics, since it hasn't been an issue. I mean if you really want to have tactical realism, the Russian tanks and infantry should outnumber the Germans 10 to 1 at least in every battle, but that wouldn't be much fun would it? I think the rules that we have set in the EFO have worked wonderfully considering that they give us some limitations so we can have a more interesting experience than normal match play, but not so many which would reallly limit the amount of people that want to join our units. Let's face it, the RO community isn't anything in size compared to DOD and COD, so by adding more rules, we are just alienating more and more of the player base, thus hurting us. We are having a hard enough time as it is to get recruits (well, some units are), so why make it worse?