I remember a freind i know who does game desinging for DICE said that with a bit of work the UT3 engine will happely support 128 players online
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I remember a freind i know who does game desinging for DICE said that with a bit of work the UT3 engine will happely support 128 players online
Am I the only one who prefers smaller player numbers? Makes for a tighter and more exciting game if you ask me.
yeah i do. but i'd also love a 128 player game, that would be chaos!!
Yes but RO isn't simulating 25 Russians fighting 25 axis, all of whom have like an average of 12 respawns. It's simulating company/battalion size battles. That's why it's called "reinforcements" and not "respawns".but they only have one life in which to throw grenades, if you throw your 2, and respawn 20 times, then thats 53 grenades that you have thrown, much much more than bomb dog could carry in WW2
I agree with the above on resawn times. On a map like Berezina, with say, a 128 player server I'd like to see 1 minute respawn times .That sounds like an eternity but it really isn't, and combined with a squad system, more effective suppression system etc. it will make people play as a team. (it's been done, look at PR).
RO needs to move away from the churnel house style combat and more to the epic gigantic scale battles where dying really does take you out of the fight for a significant period of time. (though still having small maps with low respawn types ala classic RO would be cool).
I think that's the least of the problems.One problem I can foresee with 60 vs 60 is making a battlefield that is able to contain that many players and support the necessary level of graphical detail over such a large area without sending everybody's gfx cards tits up.
Not saying it's impossible but it will require some very careful thought and planning by the LDs.
Fortunately with UE3's terrain system the rendering of detailed terrain over a large area is not going to kill people's cards but a lot of meshes would need several LoD's.
grenades are the most frustrating part of any game, I cant emphasize that enough. grenade spam can ruin gameplay like in vanilla bf2 and cod4
Am I the only one who prefers smaller player numbers? Makes for a tighter and more exciting game if you ask me.
grenades are the most frustrating part of any game, I cant emphasize that enough. grenade spam can ruin gameplay like in vanilla bf2 and cod4
Not if ROHOS features throwback of nades and a grenade sacrifice system that shields the blast away from your team-mates but yourself.