I'll write my first impressions as well.
First of wall: The game is great! The maps, the polish, the two sides, the new mechanics, the sound. Everything looks and plays great!
I love the flamethrower, even though I haven't used one yet. The visuals are fantastic. Seeing the flames from across the map hit a bunker is awesome! A lot of people playing as Japanese rage and whine about the flamethrower. While playing as axis I don't think it's overpowered at all. It just feels like a special Allies weapon, it's limited in numbers and won't survive long without proper support from the team.
Next goes the banzai charge. Holy ****. This is one fantastic feature with almost perfect implementation! Thank god you guys didn't add some kind of limitations to it, like a cooldown timer. The voice acting and the general atmosphere when you charge is just awesome!
I said the implementation is almost perfect, because there is one thing, which I think can be improved: When you charge towards an enemy and you release the button to hit, your character stops and it takes another 2 seconds to get back in motion. I find myself stopping too early and missing the first hit, and staying there for 2 seconds, watching as the enemy has time to reload and shoot me point-blank. Same thing happens when you banzai charge into a room full of enemies. You kill the first one instantly, but then you stay there watching the other two guys a meter away taking shots at you while you can't move at all.
Next on the list is the knee-mortar. Cool and useful weapon. Also lot's of people complain about it, lot's of suggestions to reduce the blast radius. What I'd do is remove the visual trajectory guide from realism/classic servers (at least make it optional with defaults set to Off). This way it could still be useful, but you'll really have to master it to be effective.
Overall the game feels balanced and polished. I didn't get the feeling that "It'd be great if they add this feature and that feature". It feels complete. The only thing that it will never have enough is maps. It needs lots of maps. It doesn't need tanks or anything of that sort. Just maps. New maps will keep it fresh for years.
First of wall: The game is great! The maps, the polish, the two sides, the new mechanics, the sound. Everything looks and plays great!
I love the flamethrower, even though I haven't used one yet. The visuals are fantastic. Seeing the flames from across the map hit a bunker is awesome! A lot of people playing as Japanese rage and whine about the flamethrower. While playing as axis I don't think it's overpowered at all. It just feels like a special Allies weapon, it's limited in numbers and won't survive long without proper support from the team.
Next goes the banzai charge. Holy ****. This is one fantastic feature with almost perfect implementation! Thank god you guys didn't add some kind of limitations to it, like a cooldown timer. The voice acting and the general atmosphere when you charge is just awesome!
I said the implementation is almost perfect, because there is one thing, which I think can be improved: When you charge towards an enemy and you release the button to hit, your character stops and it takes another 2 seconds to get back in motion. I find myself stopping too early and missing the first hit, and staying there for 2 seconds, watching as the enemy has time to reload and shoot me point-blank. Same thing happens when you banzai charge into a room full of enemies. You kill the first one instantly, but then you stay there watching the other two guys a meter away taking shots at you while you can't move at all.
Next on the list is the knee-mortar. Cool and useful weapon. Also lot's of people complain about it, lot's of suggestions to reduce the blast radius. What I'd do is remove the visual trajectory guide from realism/classic servers (at least make it optional with defaults set to Off). This way it could still be useful, but you'll really have to master it to be effective.
Overall the game feels balanced and polished. I didn't get the feeling that "It'd be great if they add this feature and that feature". It feels complete. The only thing that it will never have enough is maps. It needs lots of maps. It doesn't need tanks or anything of that sort. Just maps. New maps will keep it fresh for years.
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