The problem is with the class system - the total number of slots, including riflemen, exceeds the number of people in the server, even with 32 players on each side. This leads to well over half the team picking auto/semi auto based classes on full servers, and almost the whole team on smaller sized servers. I've been on several different servers; I think they're all pretty good, but I've yet to see a rifleman-class dominant server.
Did you read my post at all? If you don't want to play with large groups of people who fill a server with semi-autos and automatic weapons, then Don't Play With Those People.
We have lots of people who don't like that kind of game play, so why don't we start a community within RO2, setup servers for the community to play on, and kick those who don't want to play as part of the community?
Or do you mean that if I'm the last one in the server, I should get ZERO choice on what squad/weapon I have to play with?
The only problem here is the fact that people want to play with random players, and have those random players play their way. Guess what, it isn't going to happen. If you don't want to play with a given type of player, then Don't Play With Them. Take your ball, and go home, go find another field, and play with friends who want to play your game.
I'll come join you, we'll have fun, the devs won't have to do a single thing, and everyone else gets to keep playing the game the way they want to.
This issue is easily solved by the players themselves, and doesn't even require modding tools.
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