Dont be so stupid, if you're gonna come up with an argument to go back playing ro-ca at least make it a valid one.
You're absolutely right.
Ostfront is turning more and more gamey. It's partly due to it's players and partly due to the game itself. Take Danzig for instance. When that map first got released on Ostfront, Tripwire released a new trailer which proclaimed "Intense Close Quarters Combat" followed by a guy running down a hallway hipshooting a STG44. I see more and more players hipshooting these days and not with just SMGs, I see it with bolts. Ostfront aslo includes a new "feature" where players know when someone is capping an objective across the map. You get this flashing icon warning you. Not only are you warned when someone is taking an objective you also get an idea of how many players there are in an objective. In the mod there was no warning and there was no way to know how many you had to kill to clear it out. Another new "feature" includes being able to slide around on your belly when laying prone and in ironsights. Yet another "feature" in Ostfront is the ability to snake when sprinting, while in the mod, there was a short pause before you could change directions. Ostfront has an almost animated look to it, some would say cartoonish. The player count is another issue. With 44-50 players running around a map, Ostfront has lost it's "tactical" feeling for me.
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