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Played the SP. It's definitely one of the more underrated games I've played. Despite being relatively on a rail(still less than it's competitors), it was a great game.
I played it, and have to say it feels like BiA in Star Wars to me: getting to a position, wasting enemies there, advancing, rinse repeat... it got quite dull after level 3, but still, i finished it
Had some nice features (despite the scenario, which i really dig) though, like seeing through the actual helmet and so on.
But I cannot understand what agme developers think when they put in infinitely spawning enemies. O remember some occasions where enemies would attack you until you went a few meters to trigger the next script.
yea one of my biggest complaints there was that I hate very linear non open approaches. When you simply have to make it somewhere to trigger the next script it ruins the point of eliminating the enemies in your way. You could just run by them.
Multiplayer stunk, imo. The game just wasn't made for it and abandoned half of itself in favor of too-fast deathmatchy gameplay on super-cramped maps.
But I did enjoy the singleplayer. Looking out the helmet, shooting jetpacks to see enemies stuck at the ceiling, meleeing bugs to get squirted on the helmet so an energy beam had to clean up your view... Good times.
Not as good as the BiAs of the same generation, but still good.
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