Just something to maybe test, but maybe the devs could try removing both forward spawn tunnels for the NVA and forward SL spawn for the Americans in the territory gamemode maps.
-Cu Chi
-Hue City
-Hill 937
This system worked great in the original RO game as well as its mods. It made the fights feel more fluid, people who played RO1 or darkest hour might agree. It simulated waves of reinforcements attacking a capzone or rushing in to reinforce defenders.
Feel free to leave it in supremacy, as I am not a fan of this gamemode and find these maps boring as hell, but I feel scattered spawn points would work well with the scattered objectives.
-Cu Chi
-Hue City
-Hill 937
This system worked great in the original RO game as well as its mods. It made the fights feel more fluid, people who played RO1 or darkest hour might agree. It simulated waves of reinforcements attacking a capzone or rushing in to reinforce defenders.
Feel free to leave it in supremacy, as I am not a fan of this gamemode and find these maps boring as hell, but I feel scattered spawn points would work well with the scattered objectives.
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