So the soviets have no effective AT weapons bar the odd panzerfaust lieing around.......AWSOME!!
And had they in historical reality ? Mod reflects reality, so please blame reality for such things. Land-lease bazookas could be given to red side, but someone has to make them (models, anims ect.).
So no problems with mod working on servers so far ? Someone told me that mod tends to "disable" or "stop working" after it is running on a server for some time. But not sure if it was mod or server problem. Anyway, the main mutator script can be improved, only I'm working on other things currently.
P.S. Who is going to play it? People that want's to play and enjoy a reasonably realistic game. People who cares only about their chances to win, can still play stock RO, no problem.
Played few times Russian side in T-34/76 on Orel, was killed many times, but the satisfaction when you manage to kill a Tiger by usage of smart/team tactic is awesome and worth it. You know you were much better/smarter that the guy in this 56ton monster
. Also was in games (with mod) when Russian side won both in Orel and Black Day July, so it's definitely possible, only you have to think
. Of course it would be not possible, if both sides were equally good - because Germans have superior (and not historically balanced by red side numerical advantage) hardware on Orel and Black Day July. But seems that better players prefer to choose more challenging i.e. red side, and they often win
. And of course new or modified maps with more balanced forces can be made for use with the mod. It's a matter of time IMO.
P.S. Just take a closer look at the panzerfaust, in slomo, as I don't see any explosion as it hits a tank, it just disappears and does the damage. Panzerfaust rocket seems to not have stabilisers, and seems to fly straight to target for some time after launch - when it points upwards at the moment of launch... probably to make it easier in use. I think when it is made more realistic, it will be harder to use effectively and actually hit a tank. Just as PTRD is harder to use now. Pzanzerfaust was very low velocity weapon (grenade rather than rocket) going all the way after ballistic path. Which versione exactly is supposed to be modeled in game ?Panzerfaust 60 ?
Anyone knows why I don't see any explosion when it hits a tank, despite the effect seem to be spawned properly by code ?