I think I found it. Well... Seems that penetration calcs are made on both server and client. Server makes damage and explodes vehicles, but client makes his own penetration calcs to see if it should play ricochet or penetration sounds/effect. Couldn't just server order playing those effects ? Don't know...
Anyway, some time ago, maybe even in 2.0 or 2.01 I made a custom function with penetration calculation. But I'm poor Unreal coder, and then I knew about it even less than now, so I didn't made it simulated :-/. Well, I didn't know that it would run on both server and client, but other similar fuctions were simulated so I should make it simulated too.
I made this fuction simulated now, and after that I hear penetration sounds on client side, and proper penetration anims are played and no bouncing shells. Sorry it took so long, stupid bug... 2.06 will have sounds OK.
First thing I want to say is: EXCELLENT WORK!
This mutator is just awesome, I love the "tank sim feeling" when playing armored beasts. Wanted to tell you earlier about the ricochet sound problem, but now I dont have to any more. In online gaming I always heard ricochet sound when tank was penetrated, only when tank blew up correct sound was played i guess. Even the shells actually seemed to ricochet when they should not, although doing their damage to enemy tank. So I could kill a Panther with two ricochets from its mantlet using T34/85.
Now im waiting for 2.06 to get it fixed, but I love the gameplay of AB anyway.
Cant wait for this debug thing, will it be available for online players, too?
Would make it easier for new AB players to learn how the mutator works.
Those players often wonder how penetration is calculated, as they are used to stock RO tankfighting. Maybe they didnt read about it on the forum, so they accuse the mod being buggy or just bad.
What about the problem of HE shells causing damage on tanks?
It seems to be even doubled now compared to stock RO (probably because of the ammo box mutiplier being increased to 10x). So I could blow away a PZ4F1 or F2 (manned by a bot) with 2-3 HE shells from T34/85 (during online gaming). I know that using HE against tanks is what people call bug using, but it is done quite often on maps like Orel.
But im sure you will try to fix it in future. Just keep up your excellent work, as we cant wait to get even more realism than now.
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