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Reinforcements Mutator

Felix Ostheim

Grizzled Veteran
Dec 9, 2005
1,051
191
Ohio, United States
Is anyone willing to make a simple mutator like the 'Map Variable Mutator' that modifies reinforcements? If we had this for Eastern Front Operations it would make life easier, we wouldn't have to announce that a team is all dead or restart the map for a new round, it would just announce the winner when a team is dead because reinforcements are at 0.
 
Well, it's one life battles...so currently we have to jsut set the spawn time to a huge number, have one team announce when and if all of their guys are down, and then restart the map for the next round. If we had this mutator, we could just set the reinforcements to zero and the round limit to whatever we like and things would be done automatically.
 
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Would be interesting a mutator to modify the the amount of reinforcements.

In a ostfront.es campaign, that is in preparation, we want that a pre-battle defines a numerical advantage in the main battle... giving less players in the first round for pre-battle lossers...

But if there were a mutator to modify the reinforcements without editing the map, it would be easier...
 
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