Ooh, sorry for not responding to the thread in like forever!
Let me answer some questions...
We will be doing the
Imperial Steel Legion from the beginning. Our reason being because of every WH40k-related game/mod in existence has used the typical Imperial Guard look if there is a presence of guardsmen. The steel legion also matches perfectly with the Armageddon wars, our main focus. We'd like to stray away from everything else a little bit, and explore something else and also very big in the 40k universe that went overlooked, and we want to do it in a way that we promise will be very enjoyable for all of you.
We would very much like to add in other Imperial Guard divisions for different kinds of terrain (I don't know about the other members, but I have a particular liking to the Catachan jungle fighters) but we're a lot more concerned about properly getting this mod off the ground.
Most of the talent to be found in this site is already reserved for another mod project, and the current members (myself included) have to deal with real life and most of us have virtually no time to get going with the mod. If we had a member willing to sort out a site that all the members frequented, we'd be a bit better off with organisation and attracting new members. For now, we're posting in this forum, and discussing matters on steam, and using dropbox. It's good, but
it's not enough.
The reason why we didn't choose Space Marines for the start is because they are - simply put - BORING. VERY boring. The heavy blue-armoured Space Marine look is
everywhere in the WH40k universe, and the design of the Ultramarine has been imitated in a lot of Sci-fi stuff, be it other games, mods, movies, tabletops games, and books, pretty much everyone who has stuck with 40k for a very long time are likely to be extremely bored of seeing the opportunity of something great for the 40k universe being wasted by the space marines crashing down in their drop pods and saving the world with the help of a land-raider for the 9000th time, so it'd be nice to finally have a break because the idea is so damn overdone. Also, the newest Warhammer 40,000 game had Space Marines vs Orks, so there is absolutely no reason why we'd like to do the same as they did. Space Marines may have a very interesting fictional history, but that's not something we're going to weave in easily for a multiplayer-focused FPS mod.
What's more, it doesn't work very well with the RO2 gameplay. If we were going to use space marines in a 32 vs 32 realistic and authentic shooter, we'd be obliged to make the marines as true to the ones in the 40k universe as possible. It would
not be good for balance at all, the orks will be slaughtered, aside from ones packing heavy gear, which we don't even know if we'll be including. Now don't get us wrong, given the time, resources, and room to add space marines, we would very much like to. The question is, HOW can we add them without damaging the gameplay we had in mind, how can we add them without making people groan and say "oh, here we go again", or how can we add them without being a total waste of time, which we could have spent on a bit of originality by making a playable faction that is popular, but doesn't get enough love in the videogames? And we'd like to find out, we really would!
As for Ork clans, we're not at all sure as to which one we want to include. Since the mod is taking place in the Armageddon campaign, the same clan that Ghazkhull led is a must-include. However, I think I heard that there were different clans involved, but that's something that needs looking into.
As for you, FBOTheLiuetenant, PM me with your Steam ID if you'd like to offer your texturing abilities!