I agree with Rob.
I dont agree with aop and people that call for realism that ist the kind
of realism they know from Battlefield BC2 or MW.
Some things are not realistic at RO1, but i read the posts and think that
is not what the people want for RO2.
For me, it looks more like they want that things that was more realistic
at RO1 then in RO2, added to RO2.
Rifles are really very too accurate, also SMGs.
I think, its not caused by the weapon itself, then by aiming with
iron sights and how this is done at RO2.
In the real world, you got to mind parallaxe, canting, over- and
underholding while aiming, also movement in cause of breath and
more things.
At a game like RO you could not add aiming like in real, so at RO1
was the sway set to a level, that aiming alltogether was realistic.
YES, in real the sway is lower, but how would you add canting?
Should they reduce sway and add other realistic aiming?
So you first get your rifle up, bring the front sight up to the enemy,
then hold a button to get the rear sight to allign the front sight at
the vertical and horizontal axis, while turning your mouse at the
high axis to adjust the canting of the weapon?
Come on, at RO2 are the iron sights perfectly alligned and you only
have to get the front sight over the enemy.
The weapons, specially the rifles are as accurate and easy to aim
like a rifle with a modern holosight - that got mounted at modern
weapons, to solve the problems that you have while aiming with
iron sights - ironically.
High sway is only the result of compensating things, that could
not be added to a game, the resulting chance of getting a hit is
matching the chance of a real world rifle.
At RO2, you lift your head and every enemy that can only see the
top of your helmet can aim and place a headshoot in less the 1 second.
On maps like "fallen fighters", no one used the marksman class,
the rifle is as accurate and easier to aim.
I got to the same conviction like Rob, and wrote this things at a post
with suggestions. Before i wrote that, i used an original iron sight from
Heckler & Koch and watched a neighbours house.
Its less then 50 meters away, but the front sight (nearly the same size
used by any weapon) covered the half door.
And because i had to focus at the door, the iron sights got unsharp.
The smallest missallignment of the front and rear sight would make you
miss the target.
Thats why there are marksmans with scoped sights and MGs that
compensate the aiming troubles with more bullets.
Again, i agree to Rob and the others.
Aiming and aiming speed and as a result, the accuracy and quick aiming
at RO2 are VERY MUCH TOO HIGH and unrealistic.
Only causes everyone to camp behind walls, cause they fear to show up
their head, because they now they would got an instantly headshot