Bear with me but I just recovered from a bad migraine and can't think straight but I really wanted to get these out of the way before I forgot. These weren't mentioned in the FAQ so I figured I'd ask.
Will you guys be improving and refining animations or will you use the ones from RO2/RS? Is mocap in the budget? Also, facial animations. It's a small detail but I like it as part of immersion. It wasn't very noticeable but when you did look at it, the stiff, motionless faces of the soldiers in the previous games... yeah. No moving eyes, blinking, expressions, even when dead or getting hurt. Sort of gave it a puppety vibe. Are you addressing this?
As for no Campaign, the FAQ said there wasn't going to be one for launch but... why not? You've got the ground works covered already, you've got the experience of making it, wouldn't it be awesome to have it in to begin with? Don't get me wrong but this is giving me some baaad vibes like with RO2's launch... where a lot of stuff was left out.
Vehicles, I know there's going to be a bunch of choppers and jets you can call in, and that's cool and all BUT I'm wondering, will pilot players be able to eject/evacuate from crashing or burning aircraft, or get out and back in? I know you'll have the ability to spawn as a pilot from a distant base, but seeing as how Huey pilots had an SMG side-arm (typically an Ingram MAC or Grease Gun), wouldn't it be cool to still serve a purpose in case you lost the aircraft?
And what about ground vehicles? You guys have the experience with tanks and half-tracks, surely you'll be including the American M113 APC and Willys MB jeep in the least? Bicycles were very popular and in heavy use by the Viet Cong, was this considered and if not, why?
Lastly (I forgot to include this after posting lol...) How will the weapon tiers work? Is it map-based like previously and will you rank up in levels to access different materiel?
Anyway those are my questions really. Everything else has been answered, I know about the weapons, game modes, locales, armies, software used, I don't really care about much else because I know it's going to be covered in one way or another.
Honestly can't wait, this is the game we've been waiting for. It'll be a nice christmas present.
Will you guys be improving and refining animations or will you use the ones from RO2/RS? Is mocap in the budget? Also, facial animations. It's a small detail but I like it as part of immersion. It wasn't very noticeable but when you did look at it, the stiff, motionless faces of the soldiers in the previous games... yeah. No moving eyes, blinking, expressions, even when dead or getting hurt. Sort of gave it a puppety vibe. Are you addressing this?
As for no Campaign, the FAQ said there wasn't going to be one for launch but... why not? You've got the ground works covered already, you've got the experience of making it, wouldn't it be awesome to have it in to begin with? Don't get me wrong but this is giving me some baaad vibes like with RO2's launch... where a lot of stuff was left out.
Vehicles, I know there's going to be a bunch of choppers and jets you can call in, and that's cool and all BUT I'm wondering, will pilot players be able to eject/evacuate from crashing or burning aircraft, or get out and back in? I know you'll have the ability to spawn as a pilot from a distant base, but seeing as how Huey pilots had an SMG side-arm (typically an Ingram MAC or Grease Gun), wouldn't it be cool to still serve a purpose in case you lost the aircraft?
And what about ground vehicles? You guys have the experience with tanks and half-tracks, surely you'll be including the American M113 APC and Willys MB jeep in the least? Bicycles were very popular and in heavy use by the Viet Cong, was this considered and if not, why?
Lastly (I forgot to include this after posting lol...) How will the weapon tiers work? Is it map-based like previously and will you rank up in levels to access different materiel?
Anyway those are my questions really. Everything else has been answered, I know about the weapons, game modes, locales, armies, software used, I don't really care about much else because I know it's going to be covered in one way or another.
Honestly can't wait, this is the game we've been waiting for. It'll be a nice christmas present.
Last edited: