@ Widowmaker, I understand we both would like some realism every now and then to enhance gun-porn, but it adds one more gameplay element to the game thich everyone might not be prepared to deal with. But it is always something to suggest for the next KF game if there is one (not too soon I hope). That crosshair comparison made me laugh, because I know some little guy who suggested it a few months ago. He left the KF forums before I got to comment on it, though. He used to call people who didn't agree with him "children" and was very condescending towards everyone. It was fun read afterwards. I guess he didn't like the lack of crosshair because it seems he quit KF... (forum search for Blackwing Dragon will make it all clear
)
@ emotion666, stop calling people dumb. Makes you look arrogant. He obviously missed the point, but I guess he just wanted to say how he feels about the crosshair suggestion.
@everyone: Anyway, I think the crosshair discussion should be buried deep in somewhere where the sun never gets a chance to shine, so let's go back on topic.
Currently the magazine/clip/counter shows the ammunition as X/Y where:
X= Amount of bullets loaded in the weapon
Y= amount of magazines/clips/cartridges/bullets left rounded up.
So if you have 243 bullets left for bullpup with a full clip (lvl 5 commando), it will show it as 50/4, which is the result of "(243-50)/4" rounded up.
I see it as a high enough accuracy, but I usually start ammo conservation early.