Does anyone know why the proc building looks like this in game? Looks like it has double geometry (a cube over the top of the wall meshes - roof seems ok)
It does this when copied direct from a TW map and also when made from scratch using a proc volume and plugging in the TW rule set.
It does this when copied direct from a TW map and also when made from scratch using a proc volume and plugging in the TW rule set.