As you can see,me,robot,and all the other guys who have been playing KF since 1.0 will have to teach a lot to the "newcomers",by "newcomers" I mean guys who play (and played) L4D,because they will be used to the fast running zombies,4 enemy bosses,different weapons and different strategies...we will have to teach them some "tricks" with the weps (There was one bug in 2.5 who allowed me to survive the ENTIRE wave number 10...alone ,and it was using the "infinite ammo" for duallies plus the dualist perk (custom perk)),we will have to teach them some.....exploits..(I proudly say that I was the FIRST one to discover a exploit in ARCADE v4,the one that had 4 bunkers,the exploit was using a barrel,to put it under the merchant trailer,jumping ontop of it and using the "famous" hunty-jump...,no one could get you..except those damn sirens )
Now with the experiencies:
After playing 1 year with the 2.11 community patch I got "hooked" on NurseryHome....and I was playing with 2 other kids (from USA of course!) and I had (I cant stop saying this,its like an obsession) a ping of like 250 or 300,I just cant still understand how the **** the KF mod managed to handle the ping so good!,I expect KF-Retail is better with ping thank 2.5...sooooo I got ontop of the mountain that was behind the nursery home....and we where in wave numba 10
Now with the experiencies:
After playing 1 year with the 2.11 community patch I got "hooked" on NurseryHome....and I was playing with 2 other kids (from USA of course!) and I had (I cant stop saying this,its like an obsession) a ping of like 250 or 300,I just cant still understand how the **** the KF mod managed to handle the ping so good!,I expect KF-Retail is better with ping thank 2.5...sooooo I got ontop of the mountain that was behind the nursery home....and we where in wave numba 10