Okay, I heard this suggestion coming from the front-aka from the playersd themselves. I think we'd better consider it, or we will appear as only trying to put our own ideas into the game, and as trying to disregard the average player for the sake of 'leets'. Which, unfortunately, is true for a few unnamed people.
So here it is: the officer perk. This one is another team-based perk along with the medic. This one, instead of healing, however, can boost the damage, visuals, speed, zed-time, ect., of his teammates. Of course, when I asked for weapons, I was told such ideas as 'airraids' which I feel could get very....annoying. The airraid thing is up to you guys in weither it's good or bad.
This I think would be a pretty cool perk, capable of some real potential.
But, if we decide not to give it it's own perk, should we give such boostings to the medic?
That's my personal choice.
So here it is: the officer perk. This one is another team-based perk along with the medic. This one, instead of healing, however, can boost the damage, visuals, speed, zed-time, ect., of his teammates. Of course, when I asked for weapons, I was told such ideas as 'airraids' which I feel could get very....annoying. The airraid thing is up to you guys in weither it's good or bad.
This I think would be a pretty cool perk, capable of some real potential.
But, if we decide not to give it it's own perk, should we give such boostings to the medic?
That's my personal choice.